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using UnityEngine;
public class UIManager : MonoBehaviour
{
public static UIManager instance;
[SerializeField]
private LayerMask clickableMask;
private GameObject currentUI;
private void Awake()
{
instance = this;
}
public void SetNewUI(GameObject newUI)
{
if (currentUI != null)
{
Object.Destroy(currentUI);
}
currentUI = newUI;
}
public void CloseUI(GameObject oldUI)
{
currentUI = null;
Object.Destroy(oldUI);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) && currentUI != null)
{
CloseUI(currentUI);
}
if (!BuildingManager.instance.buildMode && Input.GetMouseButtonDown(0) && Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var hitInfo, 2000f, clickableMask, QueryTriggerInteraction.Collide))
{
hitInfo.collider.GetComponent<IBuildable>()?.SpawnUI();
}
if (Input.GetMouseButtonDown(1))
{
CloseUI(currentUI);
}
}
}
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