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using System.Collections.Generic;
using UnityEngine;
public class Waypoint : MonoBehaviour
{
[SerializeField]
private Waypoint next;
[SerializeField]
private List<Waypoint> previous = new List<Waypoint>();
public float distanceFromEnd;
public bool trueDistance;
private void Start()
{
UpdateDistance();
}
public Waypoint GetNextWaypoint()
{
if (next != null)
{
return next;
}
return this;
}
public void SetNextWaypoint(Waypoint newNext)
{
next = newNext;
}
public void AddPreviousWaypoint(Waypoint previousWaypoint)
{
previous.Add(previousWaypoint);
}
public Waypoint[] GetPreviousWaypoints()
{
return previous.ToArray();
}
public void UpdateDistance()
{
if (next == null)
{
trueDistance = true;
return;
}
if (!next.trueDistance)
{
next.UpdateDistance();
}
if (!trueDistance)
{
distanceFromEnd = next.distanceFromEnd + Vector3.Magnitude(next.transform.position - base.transform.position);
trueDistance = true;
}
}
}
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