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-/*
- Box2DX Copyright (c) 2009 Ihar Kalasouski http://code.google.com/p/box2dx
- Box2D original C++ version Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-using Box2DX.Common;
-
-namespace Box2DX.Collision
-{
- public partial class Collision
- {
- // This implements 2-sided edge vs circle collision.
- public static void CollideEdgeAndCircle(ref Manifold manifold, EdgeShape edge, XForm transformA, CircleShape circle, XForm transformB)
- {
- manifold.PointCount = 0;
- Vec2 cLocal = Common.Math.MulT(transformA, Common.Math.Mul(transformB, circle._position));
- Vec2 normal = edge._normal;
- Vec2 v1 = edge._v1;
- Vec2 v2 = edge._v2;
- float radius = edge._radius + circle._radius;
-
- // Barycentric coordinates
- float u1 = Vec2.Dot(cLocal - v1, v2 - v1);
- float u2 = Vec2.Dot(cLocal - v2, v1 - v2);
-
- if (u1 <= 0.0f)
- {
- // Behind v1
- if (Vec2.DistanceSquared(cLocal, v1) > radius * radius)
- {
- return;
- }
-
- manifold.PointCount = 1;
- manifold.Type = ManifoldType.FaceA;
- manifold.LocalPlaneNormal = cLocal - v1;
- manifold.LocalPlaneNormal.Normalize();
- manifold.LocalPoint = v1;
- manifold.Points[0].LocalPoint = circle._position;
- manifold.Points[0].ID.Key = 0;
- }
- else if (u2 <= 0.0f)
- {
- // Ahead of v2
- if (Vec2.DistanceSquared(cLocal, v2) > radius * radius)
- {
- return;
- }
-
- manifold.PointCount = 1;
- manifold.Type = ManifoldType.FaceA;
- manifold.LocalPlaneNormal = cLocal - v2;
- manifold.LocalPlaneNormal.Normalize();
- manifold.LocalPoint = v2;
- manifold.Points[0].LocalPoint = circle._position;
- manifold.Points[0].ID.Key = 0;
- }
- else
- {
- float separation = Vec2.Dot(cLocal - v1, normal);
- if (separation < -radius || radius < separation)
- {
- return;
- }
-
- manifold.PointCount = 1;
- manifold.Type = ManifoldType.FaceA;
- manifold.LocalPlaneNormal = separation < 0.0f ? -normal : normal;
- manifold.LocalPoint = 0.5f * (v1 + v2);
- manifold.Points[0].LocalPoint = circle._position;
- manifold.Points[0].ID.Key = 0;
- }
- }
-
- // Polygon versus 2-sided edge.
- public static void CollidePolyAndEdge(ref Manifold manifold, PolygonShape polygon, XForm transformA, EdgeShape edge, XForm transformB)
- {
- PolygonShape polygonB = new PolygonShape();
- polygonB.SetAsEdge(edge._v1, edge._v2);
-
- CollidePolygons(ref manifold, polygon, transformA, polygonB, transformB);
- }
- }
-} \ No newline at end of file