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Diffstat (limited to 'Box2d/Assets/Program/Box2d/Collision/Collision.CollideEdge.cs')
-rw-r--r-- | Box2d/Assets/Program/Box2d/Collision/Collision.CollideEdge.cs | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/Box2d/Assets/Program/Box2d/Collision/Collision.CollideEdge.cs b/Box2d/Assets/Program/Box2d/Collision/Collision.CollideEdge.cs deleted file mode 100644 index 8ea3821..0000000 --- a/Box2d/Assets/Program/Box2d/Collision/Collision.CollideEdge.cs +++ /dev/null @@ -1,100 +0,0 @@ -/* - Box2DX Copyright (c) 2009 Ihar Kalasouski http://code.google.com/p/box2dx - Box2D original C++ version Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -using Box2DX.Common; - -namespace Box2DX.Collision -{ - public partial class Collision - { - // This implements 2-sided edge vs circle collision. - public static void CollideEdgeAndCircle(ref Manifold manifold, EdgeShape edge, XForm transformA, CircleShape circle, XForm transformB) - { - manifold.PointCount = 0; - Vec2 cLocal = Common.Math.MulT(transformA, Common.Math.Mul(transformB, circle._position)); - Vec2 normal = edge._normal; - Vec2 v1 = edge._v1; - Vec2 v2 = edge._v2; - float radius = edge._radius + circle._radius; - - // Barycentric coordinates - float u1 = Vec2.Dot(cLocal - v1, v2 - v1); - float u2 = Vec2.Dot(cLocal - v2, v1 - v2); - - if (u1 <= 0.0f) - { - // Behind v1 - if (Vec2.DistanceSquared(cLocal, v1) > radius * radius) - { - return; - } - - manifold.PointCount = 1; - manifold.Type = ManifoldType.FaceA; - manifold.LocalPlaneNormal = cLocal - v1; - manifold.LocalPlaneNormal.Normalize(); - manifold.LocalPoint = v1; - manifold.Points[0].LocalPoint = circle._position; - manifold.Points[0].ID.Key = 0; - } - else if (u2 <= 0.0f) - { - // Ahead of v2 - if (Vec2.DistanceSquared(cLocal, v2) > radius * radius) - { - return; - } - - manifold.PointCount = 1; - manifold.Type = ManifoldType.FaceA; - manifold.LocalPlaneNormal = cLocal - v2; - manifold.LocalPlaneNormal.Normalize(); - manifold.LocalPoint = v2; - manifold.Points[0].LocalPoint = circle._position; - manifold.Points[0].ID.Key = 0; - } - else - { - float separation = Vec2.Dot(cLocal - v1, normal); - if (separation < -radius || radius < separation) - { - return; - } - - manifold.PointCount = 1; - manifold.Type = ManifoldType.FaceA; - manifold.LocalPlaneNormal = separation < 0.0f ? -normal : normal; - manifold.LocalPoint = 0.5f * (v1 + v2); - manifold.Points[0].LocalPoint = circle._position; - manifold.Points[0].ID.Key = 0; - } - } - - // Polygon versus 2-sided edge. - public static void CollidePolyAndEdge(ref Manifold manifold, PolygonShape polygon, XForm transformA, EdgeShape edge, XForm transformB) - { - PolygonShape polygonB = new PolygonShape(); - polygonB.SetAsEdge(edge._v1, edge._v2); - - CollidePolygons(ref manifold, polygon, transformA, polygonB, transformB); - } - } -}
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