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+/*
+ Box2DX Copyright (c) 2009 Ihar Kalasouski http://code.google.com/p/box2dx
+ Box2D original C++ version Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+using Box2DX.Common;
+
+namespace Box2DX.Collision
+{
+ public partial class Collision
+ {
+ // This implements 2-sided edge vs circle collision.
+ public static void CollideEdgeAndCircle(ref Manifold manifold, EdgeShape edge, XForm transformA, CircleShape circle, XForm transformB)
+ {
+ manifold.PointCount = 0;
+ Vec2 cLocal = Common.Math.MulT(transformA, Common.Math.Mul(transformB, circle._position));
+ Vec2 normal = edge._normal;
+ Vec2 v1 = edge._v1;
+ Vec2 v2 = edge._v2;
+ float radius = edge._radius + circle._radius;
+
+ // Barycentric coordinates
+ float u1 = Vec2.Dot(cLocal - v1, v2 - v1);
+ float u2 = Vec2.Dot(cLocal - v2, v1 - v2);
+
+ if (u1 <= 0.0f)
+ {
+ // Behind v1
+ if (Vec2.DistanceSquared(cLocal, v1) > radius * radius)
+ {
+ return;
+ }
+
+ manifold.PointCount = 1;
+ manifold.Type = ManifoldType.FaceA;
+ manifold.LocalPlaneNormal = cLocal - v1;
+ manifold.LocalPlaneNormal.Normalize();
+ manifold.LocalPoint = v1;
+ manifold.Points[0].LocalPoint = circle._position;
+ manifold.Points[0].ID.Key = 0;
+ }
+ else if (u2 <= 0.0f)
+ {
+ // Ahead of v2
+ if (Vec2.DistanceSquared(cLocal, v2) > radius * radius)
+ {
+ return;
+ }
+
+ manifold.PointCount = 1;
+ manifold.Type = ManifoldType.FaceA;
+ manifold.LocalPlaneNormal = cLocal - v2;
+ manifold.LocalPlaneNormal.Normalize();
+ manifold.LocalPoint = v2;
+ manifold.Points[0].LocalPoint = circle._position;
+ manifold.Points[0].ID.Key = 0;
+ }
+ else
+ {
+ float separation = Vec2.Dot(cLocal - v1, normal);
+ if (separation < -radius || radius < separation)
+ {
+ return;
+ }
+
+ manifold.PointCount = 1;
+ manifold.Type = ManifoldType.FaceA;
+ manifold.LocalPlaneNormal = separation < 0.0f ? -normal : normal;
+ manifold.LocalPoint = 0.5f * (v1 + v2);
+ manifold.Points[0].LocalPoint = circle._position;
+ manifold.Points[0].ID.Key = 0;
+ }
+ }
+
+ // Polygon versus 2-sided edge.
+ public static void CollidePolyAndEdge(ref Manifold manifold, PolygonShape polygon, XForm transformA, EdgeShape edge, XForm transformB)
+ {
+ PolygonShape polygonB = new PolygonShape();
+ polygonB.SetAsEdge(edge._v1, edge._v2);
+
+ CollidePolygons(ref manifold, polygon, transformA, polygonB, transformB);
+ }
+ }
+} \ No newline at end of file