diff options
Diffstat (limited to 'Box2d/Assets/Program/Box2d/Dynamics/Contacts/EdgeAndCircleContact.cs')
-rw-r--r-- | Box2d/Assets/Program/Box2d/Dynamics/Contacts/EdgeAndCircleContact.cs | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Contacts/EdgeAndCircleContact.cs b/Box2d/Assets/Program/Box2d/Dynamics/Contacts/EdgeAndCircleContact.cs deleted file mode 100644 index 999154c..0000000 --- a/Box2d/Assets/Program/Box2d/Dynamics/Contacts/EdgeAndCircleContact.cs +++ /dev/null @@ -1,55 +0,0 @@ -/* - Box2DX Copyright (c) 2009 Ihar Kalasouski http://code.google.com/p/box2dx - Box2D original C++ version Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -using Box2DX.Collision; -using Box2DX.Common; - -namespace Box2DX.Dynamics -{ - public class EdgeAndCircleContact : Contact - { - public EdgeAndCircleContact(Fixture fixtureA, Fixture fixtureB) - : base(fixtureA, fixtureB) - { - Box2DXDebug.Assert(fixtureA.ShapeType == ShapeType.EdgeShape); - Box2DXDebug.Assert(fixtureB.ShapeType == ShapeType.CircleShape); - _manifold.PointCount = 0; - _manifold.Points[0].NormalImpulse = 0.0f; - _manifold.Points[0].TangentImpulse = 0.0f; - CollideShapeFunction = CollideEdgeAndCircle; - } - - private static void CollideEdgeAndCircle(ref Manifold manifold, Shape shape1, XForm xf1, Shape shape2, XForm xf2) - { - Collision.Collision.CollideEdgeAndCircle(ref manifold, (EdgeShape)shape1, xf1, (CircleShape)shape2, xf2); - } - - new public static Contact Create(Fixture fixtureA, Fixture fixtureB) - { - return new EdgeAndCircleContact(fixtureA, fixtureB); - } - - new public static void Destroy(ref Contact contact) - { - contact = null; - } - } -}
\ No newline at end of file |