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+/*
+ Box2DX Copyright (c) 2009 Ihar Kalasouski http://code.google.com/p/box2dx
+ Box2D original C++ version Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+using Box2DX.Collision;
+using Box2DX.Common;
+
+namespace Box2DX.Dynamics
+{
+ public class EdgeAndCircleContact : Contact
+ {
+ public EdgeAndCircleContact(Fixture fixtureA, Fixture fixtureB)
+ : base(fixtureA, fixtureB)
+ {
+ Box2DXDebug.Assert(fixtureA.ShapeType == ShapeType.EdgeShape);
+ Box2DXDebug.Assert(fixtureB.ShapeType == ShapeType.CircleShape);
+ _manifold.PointCount = 0;
+ _manifold.Points[0].NormalImpulse = 0.0f;
+ _manifold.Points[0].TangentImpulse = 0.0f;
+ CollideShapeFunction = CollideEdgeAndCircle;
+ }
+
+ private static void CollideEdgeAndCircle(ref Manifold manifold, Shape shape1, XForm xf1, Shape shape2, XForm xf2)
+ {
+ Collision.Collision.CollideEdgeAndCircle(ref manifold, (EdgeShape)shape1, xf1, (CircleShape)shape2, xf2);
+ }
+
+ new public static Contact Create(Fixture fixtureA, Fixture fixtureB)
+ {
+ return new EdgeAndCircleContact(fixtureA, fixtureB);
+ }
+
+ new public static void Destroy(ref Contact contact)
+ {
+ contact = null;
+ }
+ }
+} \ No newline at end of file