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Diffstat (limited to 'Box2d/Assets/Program/Box2d/Dynamics/Controllers/ConstantAccelController.cs')
-rw-r--r-- | Box2d/Assets/Program/Box2d/Dynamics/Controllers/ConstantAccelController.cs | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Controllers/ConstantAccelController.cs b/Box2d/Assets/Program/Box2d/Dynamics/Controllers/ConstantAccelController.cs deleted file mode 100644 index 421ca04..0000000 --- a/Box2d/Assets/Program/Box2d/Dynamics/Controllers/ConstantAccelController.cs +++ /dev/null @@ -1,56 +0,0 @@ -/* -* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -*/ - -using Box2DX.Common; - -namespace Box2DX.Dynamics.Controllers -{ - - /// This class is used to build constant acceleration controllers - public class ConstantAccelControllerDef - { - /// <summary> - /// The force to apply - /// </summary> - public Vec2 A; - } - - public class ConstantAccelController : Controller - { - /// <summary> - /// The force to apply - /// </summary> - public Vec2 A; - - public ConstantAccelController(ConstantAccelControllerDef def) - { - A = def.A; - } - - public override void Step(TimeStep step) - { - for (ControllerEdge i = _bodyList; i != null; i = i.nextBody) - { - Body body = i.body; - if (body.IsSleeping()) - continue; - body.SetLinearVelocity(body.GetLinearVelocity() + step.Dt * A); - } - } - } -} |