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-rw-r--r--Box2d/Assets/Program.meta8
-rw-r--r--Box2d/Assets/Program/Box2d.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Box2d.cs10
-rw-r--r--Box2d/Assets/Program/Box2d/Box2d.cs.meta11
-rw-r--r--Box2d/Assets/Program/Box2d/Collision.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Collision/Collision.cs7
-rw-r--r--Box2d/Assets/Program/Box2d/Collision/Collision.cs.meta11
-rw-r--r--Box2d/Assets/Program/Box2d/Collision/Shapes.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs7
-rw-r--r--Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs.meta11
-rw-r--r--Box2d/Assets/Program/Box2d/Common.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Common/Mat22.cs81
-rw-r--r--Box2d/Assets/Program/Box2d/Common/Math.cs33
-rw-r--r--Box2d/Assets/Program/Box2d/Common/Vec2.cs92
-rw-r--r--Box2d/Assets/Program/Box2d/Common/Vec2.cs.meta11
-rw-r--r--Box2d/Assets/Program/Box2d/Common/Vec3.cs77
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Body.cs7
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Body.cs.meta11
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Contacts.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs7
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs.meta11
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Joints.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs7
-rw-r--r--Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs.meta11
-rw-r--r--Box2d/Assets/Program/Box2d/Rope.meta8
-rw-r--r--Box2d/Assets/Program/Box2d/Rope/Rope.cs7
-rw-r--r--Box2d/Assets/Program/Box2d/Rope/Rope.cs.meta11
-rw-r--r--Box2d/Assets/Program/Test.meta8
-rw-r--r--Box2d/Assets/Scenes.meta8
-rw-r--r--Box2d/Assets/Scenes/SampleScene.unity258
-rw-r--r--Box2d/Assets/Scenes/SampleScene.unity.meta7
-rw-r--r--Box2d/ProjectSettings/AudioManager.asset17
-rw-r--r--Box2d/ProjectSettings/ClusterInputManager.asset6
-rw-r--r--Box2d/ProjectSettings/DynamicsManager.asset29
-rw-r--r--Box2d/ProjectSettings/EditorBuildSettings.asset11
-rw-r--r--Box2d/ProjectSettings/EditorSettings.asset21
-rw-r--r--Box2d/ProjectSettings/GraphicsSettings.asset61
-rw-r--r--Box2d/ProjectSettings/InputManager.asset295
-rw-r--r--Box2d/ProjectSettings/NavMeshAreas.asset91
-rw-r--r--Box2d/ProjectSettings/NetworkManager.asset8
-rw-r--r--Box2d/ProjectSettings/Physics2DSettings.asset37
-rw-r--r--Box2d/ProjectSettings/PresetManager.asset27
-rw-r--r--Box2d/ProjectSettings/ProjectSettings.asset656
-rw-r--r--Box2d/ProjectSettings/ProjectVersion.txt1
-rw-r--r--Box2d/ProjectSettings/QualitySettings.asset190
-rw-r--r--Box2d/ProjectSettings/TagManager.asset43
-rw-r--r--Box2d/ProjectSettings/TimeManager.asset9
-rw-r--r--Box2d/ProjectSettings/UnityConnectSettings.asset34
49 files changed, 2312 insertions, 0 deletions
diff --git a/Box2d/Assets/Program.meta b/Box2d/Assets/Program.meta
new file mode 100644
index 0000000..619aa21
--- /dev/null
+++ b/Box2d/Assets/Program.meta
@@ -0,0 +1,8 @@
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+ externalObjects: {}
+ userData:
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diff --git a/Box2d/Assets/Program/Box2d.meta b/Box2d/Assets/Program/Box2d.meta
new file mode 100644
index 0000000..b188c26
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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diff --git a/Box2d/Assets/Program/Box2d/Box2d.cs b/Box2d/Assets/Program/Box2d/Box2d.cs
new file mode 100644
index 0000000..308a02a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Box2d.cs
@@ -0,0 +1,10 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Box2d
+{
+ ///////////////////////////////////
+ // Box2d C# port
+ // author: chai
+ ///////////////////////////////////
+}
diff --git a/Box2d/Assets/Program/Box2d/Box2d.cs.meta b/Box2d/Assets/Program/Box2d/Box2d.cs.meta
new file mode 100644
index 0000000..3e25ab6
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Box2d.cs.meta
@@ -0,0 +1,11 @@
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
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+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Box2d/Assets/Program/Box2d/Collision.meta b/Box2d/Assets/Program/Box2d/Collision.meta
new file mode 100644
index 0000000..245ceea
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Collision.meta
@@ -0,0 +1,8 @@
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+ externalObjects: {}
+ userData:
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diff --git a/Box2d/Assets/Program/Box2d/Collision/Collision.cs b/Box2d/Assets/Program/Box2d/Collision/Collision.cs
new file mode 100644
index 0000000..5b8a47a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Collision/Collision.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Box2d
+{
+
+}
diff --git a/Box2d/Assets/Program/Box2d/Collision/Collision.cs.meta b/Box2d/Assets/Program/Box2d/Collision/Collision.cs.meta
new file mode 100644
index 0000000..f6efab1
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Collision/Collision.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Box2d/Assets/Program/Box2d/Collision/Shapes.meta b/Box2d/Assets/Program/Box2d/Collision/Shapes.meta
new file mode 100644
index 0000000..8dba44f
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Collision/Shapes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c1cd68701d850324ab79c060c45dc4f6
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs b/Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs
new file mode 100644
index 0000000..5b8a47a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Box2d
+{
+
+}
diff --git a/Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs.meta b/Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs.meta
new file mode 100644
index 0000000..f9c2740
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Collision/Shapes/PolygonShape.cs.meta
@@ -0,0 +1,11 @@
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Box2d/Assets/Program/Box2d/Common.meta b/Box2d/Assets/Program/Box2d/Common.meta
new file mode 100644
index 0000000..af0e496
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Common.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 643d25cec7a2c4a48abcfb9a6dd90931
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Box2d/Assets/Program/Box2d/Common/Mat22.cs b/Box2d/Assets/Program/Box2d/Common/Mat22.cs
new file mode 100644
index 0000000..0da59dd
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Common/Mat22.cs
@@ -0,0 +1,81 @@
+using System;
+
+namespace Box2d
+{
+ class Mat22
+ {
+ public Mat22()
+ {
+ }
+
+ public Mat22(Vec2 c1, Vec2 c2)
+ {
+ col1.Set(c1);
+ col2.Set(c2);
+ }
+
+ public Mat22(float a11, float a12, float a21, float a22)
+ {
+ col1.x = a11; col1.y = a21;
+ col2.x = a12; col2.y = a22;
+ }
+
+ public void Set(Vec2 c1, Vec2 c2)
+ {
+ col1.Set(c1);
+ col2.Set(c2);
+ }
+
+ void SetIdentity()
+ {
+ col1.x = 1.0f; col2.x = 0.0f;
+ col1.y = 0.0f; col2.y = 1.0f;
+ }
+
+ void SetZero()
+ {
+ col1.Set(0, 0);
+ col2.Set(0, 0);
+ }
+
+ public float GetAngle()
+ {
+ return Convert.ToSingle(System.Math.Atan2(col1.y, col1.x));
+ }
+
+ /// <summary>
+ /// Compute the inverse of this matrix, such that inv(A) * A = identity.
+ /// </summary>
+ /// <returns></returns>
+ public Mat22 GetInverse()
+ {
+ float a = col1.x;
+ float b = col2.x;
+ float c = col1.y;
+ float d = col2.y;
+ float det = a * d - b * c;
+ if(det != 0.0)
+ {
+ det = 1 / det;
+ }
+ Mat22 m = new Mat22();
+ m.col1.x = det * d; m.col2.x = -det * b;
+ m.col1.y = -det * c; m.col2.y = det * a;
+ return m;
+ }
+
+ public Vec2 Solve()
+ {
+
+ }
+
+ /*
+ * col1.x col2.x
+ *
+ *
+ * col1.y col2.y
+ */
+ Vec2 col1 = new Vec2();
+ Vec2 col2 = new Vec2();
+ }
+}
diff --git a/Box2d/Assets/Program/Box2d/Common/Math.cs b/Box2d/Assets/Program/Box2d/Common/Math.cs
new file mode 100644
index 0000000..aece85a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Common/Math.cs
@@ -0,0 +1,33 @@
+using System;
+
+namespace Box2d
+{
+
+ /// <summary>
+ /// common functions
+ /// </summary>
+ class Math
+ {
+ /// This function is used to ensure that a floating point number is not a NaN or infinity.
+ public static bool IsValid(float x)
+ {
+ return x != float.PositiveInfinity
+ && x != float.NaN
+ && x != float.NegativeInfinity;
+ }
+
+ /// This is a approximate yet fast inverse square-root.
+ public static float InvSqrt(float x)
+ {
+ //float xhalf = 0.5f * x;
+ //int i = BitConverter.ToInt32(BitConverter.GetBytes(x), 0);
+ //i = 0x5f3759df - (i >> 1);
+ //x = BitConverter.ToSingle(BitConverter.GetBytes(i), 0);
+ //x = x * (1.5f - xhalf * x * x);
+ //return x;
+ return Convert.ToSingle(1 / System.Math.Sqrt(x));
+ }
+
+ }
+
+}
diff --git a/Box2d/Assets/Program/Box2d/Common/Vec2.cs b/Box2d/Assets/Program/Box2d/Common/Vec2.cs
new file mode 100644
index 0000000..01f215c
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Common/Vec2.cs
@@ -0,0 +1,92 @@
+using System;
+
+namespace Box2d
+{
+ class Vec2
+ {
+ public Vec2(float x, float y)
+ {
+ this.x = x;
+ this.y = y;
+ }
+
+ public Vec2()
+ {
+ this.x = 0;
+ this.y = 0;
+ }
+
+ public void SetZero()
+ {
+ x = 0;
+ y = 0;
+ }
+
+ public void Set(float _x, float _y)
+ {
+ x = _x;
+ y = _y;
+ }
+
+ public void Set(Vec2 v)
+ {
+ x = v.x;
+ y = v.y;
+ }
+
+ public static Vec2 operator -(Vec2 l, Vec2 r)
+ {
+ Vec2 v = new Vec2(l.x - r.x, l.y - r.y);
+ return v;
+ }
+
+ public static Vec2 operator +(Vec2 l, Vec2 r)
+ {
+ Vec2 v = new Vec2(l.x + r.x, l.y + r.y);
+ return v;
+ }
+
+ public static Vec2 operator *(Vec2 l, float a)
+ {
+ return new Vec2(l.x * a, l.y * a);
+ }
+
+ public float Length()
+ {
+ return Convert.ToSingle(System.Math.Sqrt(x * x + y * y));
+ }
+
+ public float LengthSquared()
+ {
+ return x * x + y * y;
+ }
+
+ /// Convert this vector into a unit vector. Returns the length.
+ public float Normalize()
+ {
+ float length = Length();
+ if(length < float.Epsilon)
+ {
+ return 0;
+ }
+ float invLength = 1 / length;
+ x *= invLength;
+ y *= invLength;
+ return length;
+ }
+
+ /// Does this vector contain finite coordinates?
+ public bool IsValid()
+ {
+ return Math.IsValid(x) && Math.IsValid(y);
+ }
+
+ /// Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
+ public Vec2 Skew()
+ {
+ return new Vec2(-y, x);
+ }
+
+ public float x, y;
+ }
+}
diff --git a/Box2d/Assets/Program/Box2d/Common/Vec2.cs.meta b/Box2d/Assets/Program/Box2d/Common/Vec2.cs.meta
new file mode 100644
index 0000000..5b47692
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Common/Vec2.cs.meta
@@ -0,0 +1,11 @@
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+guid: dab092ba9a46fce4d8db5df1c3dc3ae1
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+ externalObjects: {}
+ serializedVersion: 2
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diff --git a/Box2d/Assets/Program/Box2d/Common/Vec3.cs b/Box2d/Assets/Program/Box2d/Common/Vec3.cs
new file mode 100644
index 0000000..5315fab
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Common/Vec3.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace Box2d
+{
+ class Vec3
+ {
+ public Vec3()
+ {
+ x = 0;
+ y = 0;
+ z = 0;
+ }
+
+ public Vec3(float _x, float _y, float _z)
+ {
+ x = _x;
+ y = _y;
+ z = _z;
+ }
+
+ public void SetZero()
+ {
+ x = y = z = 0.0f;
+ }
+
+ public void Set(float _x, float _y, float _z)
+ {
+ x = _x;
+ y = _y;
+ z = _z;
+ }
+
+ public static Vec3 operator -(Vec3 l, Vec3 r)
+ {
+ Vec3 v = new Vec3(l.x - r.x, l.y - r.y, l.z - r.z);
+ return v;
+ }
+
+ public static Vec3 operator +(Vec3 l, Vec3 r)
+ {
+ Vec3 v = new Vec3(l.x + r.x, l.y + r.y, l.z + r.z);
+ return v;
+ }
+
+ public static Vec3 operator *(Vec3 l, float a)
+ {
+ Vec3 v = new Vec3(l.x * a, l.y * a, l.z * a);
+ return v;
+ }
+
+ public void Add(Vec3 r)
+ {
+ x += r.x;
+ y += r.y;
+ z += r.z;
+ }
+
+ public void Minus(Vec3 r)
+ {
+ x -= r.x;
+ y -= r.y;
+ z -= r.z;
+ }
+
+ public void Multiply(float a)
+ {
+ x *= a;
+ y *= a;
+ z *= a;
+ }
+
+ public float x, y, z;
+ }
+}
diff --git a/Box2d/Assets/Program/Box2d/Dynamics.meta b/Box2d/Assets/Program/Box2d/Dynamics.meta
new file mode 100644
index 0000000..faf8ec2
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics.meta
@@ -0,0 +1,8 @@
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diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Body.cs b/Box2d/Assets/Program/Box2d/Dynamics/Body.cs
new file mode 100644
index 0000000..5b8a47a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Body.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Box2d
+{
+
+}
diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Body.cs.meta b/Box2d/Assets/Program/Box2d/Dynamics/Body.cs.meta
new file mode 100644
index 0000000..feceb08
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Body.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Contacts.meta b/Box2d/Assets/Program/Box2d/Dynamics/Contacts.meta
new file mode 100644
index 0000000..fa20c51
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Contacts.meta
@@ -0,0 +1,8 @@
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diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs b/Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs
new file mode 100644
index 0000000..5b8a47a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Box2d
+{
+
+}
diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs.meta b/Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs.meta
new file mode 100644
index 0000000..a36c1ea
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Contacts/Contact.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Joints.meta b/Box2d/Assets/Program/Box2d/Dynamics/Joints.meta
new file mode 100644
index 0000000..fd9c93b
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Joints.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs b/Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs
new file mode 100644
index 0000000..5b8a47a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Box2d
+{
+
+}
diff --git a/Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs.meta b/Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs.meta
new file mode 100644
index 0000000..873395a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Dynamics/Joints/Joint.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Box2d/Assets/Program/Box2d/Rope.meta b/Box2d/Assets/Program/Box2d/Rope.meta
new file mode 100644
index 0000000..5581851
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Rope.meta
@@ -0,0 +1,8 @@
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diff --git a/Box2d/Assets/Program/Box2d/Rope/Rope.cs b/Box2d/Assets/Program/Box2d/Rope/Rope.cs
new file mode 100644
index 0000000..5b8a47a
--- /dev/null
+++ b/Box2d/Assets/Program/Box2d/Rope/Rope.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Box2d
+{
+
+}
diff --git a/Box2d/Assets/Program/Box2d/Rope/Rope.cs.meta b/Box2d/Assets/Program/Box2d/Rope/Rope.cs.meta
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diff --git a/Box2d/Assets/Program/Test.meta b/Box2d/Assets/Program/Test.meta
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index 0000000..3018498
--- /dev/null
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index 0000000..17072cf
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new file mode 100644
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--- /dev/null
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