diff options
author | chai <chaifix@163.com> | 2019-12-21 22:24:15 +0800 |
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committer | chai <chaifix@163.com> | 2019-12-21 22:24:15 +0800 |
commit | ec111247c614663d8231245a17c314b9b8b4a28c (patch) | |
tree | a66058508161da488371c90316865ae850b8be15 /src/example/03_texture.c | |
parent | c3f45735ecfab6e567be371758f21395e92dfef6 (diff) |
*misc
Diffstat (limited to 'src/example/03_texture.c')
-rw-r--r-- | src/example/03_texture.c | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c deleted file mode 100644 index 0e48fcb..0000000 --- a/src/example/03_texture.c +++ /dev/null @@ -1,122 +0,0 @@ -#include "example.h" -#include "../extend/mesh.h" - -static int cube[] = { - 0, 1, 2, 0, 2, 3, - 1, 5, 2, 2, 5, 6, - 4, 6, 5, 4, 7, 6, - 0, 3, 7, 0, 7, 4, - 0, 4, 1, 1, 4, 5, - 2, 6, 3, 3, 6, 7 -}; - -static Vert verts[] = { - {0, {1, 1, 1}, {1, 1, 1}, zerovec3, {1, 1}, 0xffff0000}, - {1, {-1, 1, 1}, {-1, 1, 1}, zerovec3, {0, 1},0xff00ff00}, - {2, {-1, -1, 1}, {-1, -1, 1}, zerovec3, {0, 0}, 0xff0000ff}, - {3, {1, -1, 1}, {1, -1, 1}, zerovec3, {1, 0}, 0xffff00ff}, - {4, {1, 1, -1}, {1, 1, -1}, zerovec3, {1, 0} , 0xffaa28aa}, - {5, {-1, 1, -1}, {-1, 1, -1}, zerovec3, {0, 0},0xffFFC58E}, - {6, {-1, -1, -1}, {-1, -1, -1}, zerovec3, {0, 1}, 0xffA100FF}, - {7, {1, -1, -1}, {1, -1, -1}, zerovec3, {1, 1} , 0xffFAFF00}, -}; - -extern Program ssr_built_in_shader_pbr; - -static Vec3 light = {-1, -1, -1}; - -static Texture* mech_albedo; -static Texture* mech_normal; -static Texture* mech_roughness; -static Texture* mech_metalness; -static Mesh* mech_mesh; - -static Texture* ground_albedo; -static Mesh* ground_mesh; - -static Texture* yingham_albedo; -static Mesh* yingham_mesh; - -static Texture* gun_albedo; -static Mesh* gun_mesh; - -void onloadtexture(void* data) { - ssr_matrixmode(MATRIX_PROJECTION); - ssr_loadidentity(); - ssr_perspective(90, ssr_getaspect(), 0.1f, 1500); - //ssr_ortho(-5, 5, -4, 4, 0.1, 10); - - ssr_bindvertices(verts, 8, cube, 12); - ssr_useprogram(&ssr_built_in_shader_pbr); - ssr_enable(ENABLE_BACKFACECULL | ENABLE_DEPTHTEST | ENABLE_WRITEDEPTH | ENABLE_BLEND); - - ssr_setwrapmode(WRAPMODE_CLAMP); - ssr_setfiltermode(FILTERMODE_POINT); - - ssr_setblendfunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); - - mech_albedo = texture_loadfromfile("res/dieselpunk/mech_basecolor.tga"); - mech_normal = texture_loadfromfile("res/dieselpunk/mech_normal.tga"); - mech_roughness = texture_loadfromfile("res/dieselpunk/mech_roughness.tga"); - mech_metalness = texture_loadfromfile("res/dieselpunk/mech_metalness.tga"); - mech_mesh = mesh_loadfromobj("res/dieselpunk/mech.obj"); - ground_albedo = texture_loadfromfile("res/dieselpunk/ground_basecolor.tga"); - ground_mesh = mesh_loadfromobj("res/dieselpunk/ground.obj"); - yingham_albedo = texture_loadfromfile("res/dieselpunk/yingham_basecolor.tga"); - yingham_mesh = mesh_loadfromobj("res/dieselpunk/yingham.obj"); -} - -void oneventtexture(void* data) { - SDL_Event* e = (SDL_Event*)data; -} - -static float _t = 0; -static Quat q; - -void onupdatetexture(void*data) { - uint dt = *(uint*)data; - _t += dt / 1000.f; - - ssr_matrixmode(MATRIX_VIEW); - ssr_loadidentity(); - float distance = 800; - Vec3 p = { distance * sin(_t), 300, distance * cos(_t) }, target = { 0, 0, 0 }; - //Vec3 p = { 0, 0, 700}, target = { 0, 0, 0 }; - ssr_lookat(&p, &target, &vec3up); - - ssr_matrixmode(MATRIX_MODEL); - ssr_loadidentity(); - //ssr_translate(0, 0, -700); - //ssr_rotate(_t * 10, 0, 1, 0); - - Vec3 light = {1, 0, 0}; - ssr_setuniformvec3(0, &light); - - Mat4 world2object; - ssr_getm(&world2object); - //mat4_invertgeneral3d(&world2object, &world2object); - //mat4_transpose(&world2object, &world2object); // transpose it - - ssr_setuniformmat4(0, &world2object); -} - -void ondrawtexture(void*data) { - ssr_clearcolor(0xff202020); - ssr_cleardepth(); - - ssr_setuniformtex(0, mech_albedo); - ssr_setuniformtex(1, mech_normal); - ssr_setuniformtex(2, mech_roughness); - ssr_setuniformtex(3, mech_metalness); - ssr_bindvertices(mech_mesh->vertices, mech_mesh->verts_count, mech_mesh->triangles, mech_mesh->tris_count); - ssr_draw(PRIMITIVE_TRIANGLE); - - ssr_setuniformtex(0, ground_albedo); - ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count); - ssr_draw(PRIMITIVE_TRIANGLE); - - ssr_setuniformtex(0, yingham_albedo); - ssr_bindvertices(yingham_mesh->vertices, yingham_mesh->verts_count, yingham_mesh->triangles, yingham_mesh->tris_count); - ssr_draw(PRIMITIVE_TRIANGLE); - -} |