summaryrefslogtreecommitdiff
path: root/src/example/03_texture.c
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-12-21 22:24:15 +0800
committerchai <chaifix@163.com>2019-12-21 22:24:15 +0800
commitec111247c614663d8231245a17c314b9b8b4a28c (patch)
treea66058508161da488371c90316865ae850b8be15 /src/example/03_texture.c
parentc3f45735ecfab6e567be371758f21395e92dfef6 (diff)
*misc
Diffstat (limited to 'src/example/03_texture.c')
-rw-r--r--src/example/03_texture.c122
1 files changed, 0 insertions, 122 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c
deleted file mode 100644
index 0e48fcb..0000000
--- a/src/example/03_texture.c
+++ /dev/null
@@ -1,122 +0,0 @@
-#include "example.h"
-#include "../extend/mesh.h"
-
-static int cube[] = {
- 0, 1, 2, 0, 2, 3,
- 1, 5, 2, 2, 5, 6,
- 4, 6, 5, 4, 7, 6,
- 0, 3, 7, 0, 7, 4,
- 0, 4, 1, 1, 4, 5,
- 2, 6, 3, 3, 6, 7
-};
-
-static Vert verts[] = {
- {0, {1, 1, 1}, {1, 1, 1}, zerovec3, {1, 1}, 0xffff0000},
- {1, {-1, 1, 1}, {-1, 1, 1}, zerovec3, {0, 1},0xff00ff00},
- {2, {-1, -1, 1}, {-1, -1, 1}, zerovec3, {0, 0}, 0xff0000ff},
- {3, {1, -1, 1}, {1, -1, 1}, zerovec3, {1, 0}, 0xffff00ff},
- {4, {1, 1, -1}, {1, 1, -1}, zerovec3, {1, 0} , 0xffaa28aa},
- {5, {-1, 1, -1}, {-1, 1, -1}, zerovec3, {0, 0},0xffFFC58E},
- {6, {-1, -1, -1}, {-1, -1, -1}, zerovec3, {0, 1}, 0xffA100FF},
- {7, {1, -1, -1}, {1, -1, -1}, zerovec3, {1, 1} , 0xffFAFF00},
-};
-
-extern Program ssr_built_in_shader_pbr;
-
-static Vec3 light = {-1, -1, -1};
-
-static Texture* mech_albedo;
-static Texture* mech_normal;
-static Texture* mech_roughness;
-static Texture* mech_metalness;
-static Mesh* mech_mesh;
-
-static Texture* ground_albedo;
-static Mesh* ground_mesh;
-
-static Texture* yingham_albedo;
-static Mesh* yingham_mesh;
-
-static Texture* gun_albedo;
-static Mesh* gun_mesh;
-
-void onloadtexture(void* data) {
- ssr_matrixmode(MATRIX_PROJECTION);
- ssr_loadidentity();
- ssr_perspective(90, ssr_getaspect(), 0.1f, 1500);
- //ssr_ortho(-5, 5, -4, 4, 0.1, 10);
-
- ssr_bindvertices(verts, 8, cube, 12);
- ssr_useprogram(&ssr_built_in_shader_pbr);
- ssr_enable(ENABLE_BACKFACECULL | ENABLE_DEPTHTEST | ENABLE_WRITEDEPTH | ENABLE_BLEND);
-
- ssr_setwrapmode(WRAPMODE_CLAMP);
- ssr_setfiltermode(FILTERMODE_POINT);
-
- ssr_setblendfunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
-
- mech_albedo = texture_loadfromfile("res/dieselpunk/mech_basecolor.tga");
- mech_normal = texture_loadfromfile("res/dieselpunk/mech_normal.tga");
- mech_roughness = texture_loadfromfile("res/dieselpunk/mech_roughness.tga");
- mech_metalness = texture_loadfromfile("res/dieselpunk/mech_metalness.tga");
- mech_mesh = mesh_loadfromobj("res/dieselpunk/mech.obj");
- ground_albedo = texture_loadfromfile("res/dieselpunk/ground_basecolor.tga");
- ground_mesh = mesh_loadfromobj("res/dieselpunk/ground.obj");
- yingham_albedo = texture_loadfromfile("res/dieselpunk/yingham_basecolor.tga");
- yingham_mesh = mesh_loadfromobj("res/dieselpunk/yingham.obj");
-}
-
-void oneventtexture(void* data) {
- SDL_Event* e = (SDL_Event*)data;
-}
-
-static float _t = 0;
-static Quat q;
-
-void onupdatetexture(void*data) {
- uint dt = *(uint*)data;
- _t += dt / 1000.f;
-
- ssr_matrixmode(MATRIX_VIEW);
- ssr_loadidentity();
- float distance = 800;
- Vec3 p = { distance * sin(_t), 300, distance * cos(_t) }, target = { 0, 0, 0 };
- //Vec3 p = { 0, 0, 700}, target = { 0, 0, 0 };
- ssr_lookat(&p, &target, &vec3up);
-
- ssr_matrixmode(MATRIX_MODEL);
- ssr_loadidentity();
- //ssr_translate(0, 0, -700);
- //ssr_rotate(_t * 10, 0, 1, 0);
-
- Vec3 light = {1, 0, 0};
- ssr_setuniformvec3(0, &light);
-
- Mat4 world2object;
- ssr_getm(&world2object);
- //mat4_invertgeneral3d(&world2object, &world2object);
- //mat4_transpose(&world2object, &world2object); // transpose it
-
- ssr_setuniformmat4(0, &world2object);
-}
-
-void ondrawtexture(void*data) {
- ssr_clearcolor(0xff202020);
- ssr_cleardepth();
-
- ssr_setuniformtex(0, mech_albedo);
- ssr_setuniformtex(1, mech_normal);
- ssr_setuniformtex(2, mech_roughness);
- ssr_setuniformtex(3, mech_metalness);
- ssr_bindvertices(mech_mesh->vertices, mech_mesh->verts_count, mech_mesh->triangles, mech_mesh->tris_count);
- ssr_draw(PRIMITIVE_TRIANGLE);
-
- ssr_setuniformtex(0, ground_albedo);
- ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count);
- ssr_draw(PRIMITIVE_TRIANGLE);
-
- ssr_setuniformtex(0, yingham_albedo);
- ssr_bindvertices(yingham_mesh->vertices, yingham_mesh->verts_count, yingham_mesh->triangles, yingham_mesh->tris_count);
- ssr_draw(PRIMITIVE_TRIANGLE);
-
-}