diff options
author | chai <chaifix@163.com> | 2019-12-08 21:29:29 +0800 |
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committer | chai <chaifix@163.com> | 2019-12-08 21:29:29 +0800 |
commit | 69d8af71d6882e801496fcd7ed971081c0b720d8 (patch) | |
tree | 452f7d037cf977e4a934d433bd2f12c03ed1ea10 /src/example | |
parent | 31be0df6255ef704bed28d2be56acbe1cea7caad (diff) |
*misc
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/03_texture.c | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c index acb85c4..d4e08a4 100644 --- a/src/example/03_texture.c +++ b/src/example/03_texture.c @@ -10,20 +10,22 @@ static int cube[] = { }; static Vert verts[] = { - {0, {1, 1, 1}, {1, 1, 1}, zerovec3, zerovec2, 0xffff0000}, - {1, {-1, 1, 1}, {-1, 1, 1}, zerovec3, zerovec2,0xff00ff00}, - {2, {-1, -1, 1}, {-1, -1, 1}, zerovec3, zerovec2, 0xff0000ff}, - {3, {1, -1, 1}, {1, -1, 1}, zerovec3, zerovec2, 0xffff00ff}, - {4, {1, 1, -1}, {1, 1, -1}, zerovec3, zerovec2, 0xffaa28aa}, - {5, {-1, 1, -1}, {-1, 1, -1}, zerovec3, zerovec2,0xffFFC58E}, - {6, {-1, -1, -1}, {-1, -1, -1}, zerovec3, zerovec2, 0xffA100FF}, - {7, {1, -1, -1}, {1, -1, -1}, zerovec3, zerovec2, 0xffFAFF00}, + {0, {1, 1, 1}, {1, 1, 1}, zerovec3, {1, 1}, 0xffff0000}, + {1, {-1, 1, 1}, {-1, 1, 1}, zerovec3, {0, 1},0xff00ff00}, + {2, {-1, -1, 1}, {-1, -1, 1}, zerovec3, {0, 0}, 0xff0000ff}, + {3, {1, -1, 1}, {1, -1, 1}, zerovec3, {1, 0}, 0xffff00ff}, + {4, {1, 1, -1}, {1, 1, -1}, zerovec3, {1, 0} , 0xffaa28aa}, + {5, {-1, 1, -1}, {-1, 1, -1}, zerovec3, {0, 0},0xffFFC58E}, + {6, {-1, -1, -1}, {-1, -1, -1}, zerovec3, {0, 1}, 0xffA100FF}, + {7, {1, -1, -1}, {1, -1, -1}, zerovec3, {1, 1} , 0xffFAFF00}, }; extern Program ssr_built_in_shader_unlit; static Vec3 light = {-1, -1, -1}; +static Texture* texture; + void onloadtexture(void* data) { ssr_matrixmode(MATRIX_PROJECTION); ssr_loadidentity(); @@ -38,6 +40,12 @@ void onloadtexture(void* data) { ssr_useprogram(&ssr_built_in_shader_unlit); ssr_enable(ENABLEMASK_BACKFACECULL); ssr_enable(ENABLEMASK_DEPTHTEST); + + texture = texture_loadfromfile("res/helmet/screenshot2.png"); + ssr_setuniformtex(0, texture); + + ssr_setwrapmode(WRAPMODE_CLAMP); + ssr_setfiltermode(FILTERMODE_POINT); } void oneventtexture(void* data) { |