diff options
author | chai <chaifix@163.com> | 2019-12-15 00:39:18 +0800 |
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committer | chai <chaifix@163.com> | 2019-12-15 00:39:18 +0800 |
commit | 749bbc6a54e50c297ab49d9e515a3679651d1461 (patch) | |
tree | 097bbe044332e816aa481db1a4e325b8d3f63b0d /src/example | |
parent | 3f44877edfe4c301b258d522bcb4e8d9b6e92382 (diff) |
*misc
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/03_texture.c | 81 |
1 files changed, 61 insertions, 20 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c index d4e08a4..b172b5c 100644 --- a/src/example/03_texture.c +++ b/src/example/03_texture.c @@ -1,4 +1,5 @@ #include "example.h" +#include "../extend/mesh.h" static int cube[] = { 0, 1, 2, 0, 2, 3, @@ -20,32 +21,45 @@ static Vert verts[] = { {7, {1, -1, -1}, {1, -1, -1}, zerovec3, {1, 1} , 0xffFAFF00}, }; -extern Program ssr_built_in_shader_unlit; +extern Program ssr_built_in_shader_default; static Vec3 light = {-1, -1, -1}; -static Texture* texture; +static Texture* mech_albedo; +static Texture* mech_normal; +static Texture* mech_roughness; +static Texture* mech_metalness; +static Mesh* mech_mesh; + +static Texture* ground_albedo; +static Mesh* ground_mesh; + +static Texture* yingham_albedo; +static Mesh* yingham_mesh; void onloadtexture(void* data) { ssr_matrixmode(MATRIX_PROJECTION); ssr_loadidentity(); - ssr_perspective(90, ssr_getaspect(), 0.1f, 10); + ssr_perspective(90, ssr_getaspect(), 0.1f, 1000); //ssr_ortho(-5, 5, -4, 4, 0.1, 10); - ssr_matrixmode(MATRIX_VIEW); - ssr_loadidentity(); - Vec3 p = { 0, 0, 0 }, target = { 0, 0, -1 }; - ssr_lookat(&p, &target, &vec3up); ssr_bindvertices(verts, 8, cube, 12); - ssr_useprogram(&ssr_built_in_shader_unlit); - ssr_enable(ENABLEMASK_BACKFACECULL); - ssr_enable(ENABLEMASK_DEPTHTEST); - - texture = texture_loadfromfile("res/helmet/screenshot2.png"); - ssr_setuniformtex(0, texture); + ssr_useprogram(&ssr_built_in_shader_default); + ssr_enable(ENABLEMASK_BACKFACECULL | ENABLEMASK_DEPTHTEST | ENABLEMASK_WRITEDEPTH); ssr_setwrapmode(WRAPMODE_CLAMP); ssr_setfiltermode(FILTERMODE_POINT); + + mech_albedo = texture_loadfromfile("res/dieselpunk/mech_basecolor.tga"); + mech_normal = texture_loadfromfile("res/dieselpunk/mech_normal.tga"); + mech_roughness = texture_loadfromfile("res/dieselpunk/mech_roughness.tga"); + mech_metalness = texture_loadfromfile("res/dieselpunk/mech_metalness.tga"); + mech_mesh = mesh_loadfromobj("res/dieselpunk/mech.obj"); + ground_albedo = texture_loadfromfile("res/dieselpunk/ground_basecolor.tga"); + ground_mesh = mesh_loadfromobj("res/dieselpunk/ground.obj"); + yingham_albedo = texture_loadfromfile("res/dieselpunk/yingham_basecolor.tga"); + yingham_mesh = mesh_loadfromobj("res/dieselpunk/yingham.obj"); + } void oneventtexture(void* data) { @@ -57,20 +71,47 @@ static Quat q; void onupdatetexture(void*data) { uint dt = *(uint*)data; + _t += dt / 1000.f; + + ssr_matrixmode(MATRIX_VIEW); + ssr_loadidentity(); + // Vec3 p = { 700 * sin(_t), 0,700 * cos(_t) }, target = { 0, 0, 0 }; + Vec3 p = { 0, 0, 800}, target = { 0, 0, 0 }; + ssr_lookat(&p, &target, &vec3up); + ssr_matrixmode(MATRIX_MODEL); ssr_loadidentity(); - ssr_translate(0, 0, -3); - ssr_rotate(_t -= dt / 50.f, 1, 0.3, 1); + //ssr_translate(0, 0, -700); + ssr_rotate(_t * 10, 0, 1, 0); + + Vec3 light = {1, 0, 0}; + ssr_setuniformvec3(0, &light); - Vec3 rot = { 1,1,0 }; vec3_normalize(&rot, &rot); - quat_fromaxisangle(&rot, 10, &q); - quat_applytovec3(&q, &light, &light); - ssr_setuniformvec3(0, &light); /*set light direction*/ + Mat4 world2object; + ssr_getm(&world2object); + mat4_invertgeneral3d(&world2object, &world2object); + mat4_transpose(&world2object, &world2object); // transpose it + + ssr_setuniformmat4(0, &world2object); } void ondrawtexture(void*data) { - ssr_clearcolor(0xff303030); + ssr_clearcolor(0xff252525); ssr_cleardepth(); + ssr_setuniformtex(0, mech_albedo); + ssr_setuniformtex(1, mech_normal); + ssr_setuniformtex(2, mech_roughness); + ssr_setuniformtex(3, mech_metalness); + ssr_bindvertices(mech_mesh->vertices, mech_mesh->verts_count, mech_mesh->triangles, mech_mesh->tris_count); ssr_draw(PRIMITIVE_TRIANGLE); + + ssr_setuniformtex(0, ground_albedo); + ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count); + ssr_draw(PRIMITIVE_TRIANGLE); + + ssr_setuniformtex(0, yingham_albedo); + ssr_bindvertices(yingham_mesh->vertices, yingham_mesh->verts_count, yingham_mesh->triangles, yingham_mesh->tris_count); + ssr_draw(PRIMITIVE_TRIANGLE); + } |