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authorchai <chaifix@163.com>2019-12-15 00:39:18 +0800
committerchai <chaifix@163.com>2019-12-15 00:39:18 +0800
commit749bbc6a54e50c297ab49d9e515a3679651d1461 (patch)
tree097bbe044332e816aa481db1a4e325b8d3f63b0d /src/example
parent3f44877edfe4c301b258d522bcb4e8d9b6e92382 (diff)
*misc
Diffstat (limited to 'src/example')
-rw-r--r--src/example/03_texture.c81
1 files changed, 61 insertions, 20 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c
index d4e08a4..b172b5c 100644
--- a/src/example/03_texture.c
+++ b/src/example/03_texture.c
@@ -1,4 +1,5 @@
#include "example.h"
+#include "../extend/mesh.h"
static int cube[] = {
0, 1, 2, 0, 2, 3,
@@ -20,32 +21,45 @@ static Vert verts[] = {
{7, {1, -1, -1}, {1, -1, -1}, zerovec3, {1, 1} , 0xffFAFF00},
};
-extern Program ssr_built_in_shader_unlit;
+extern Program ssr_built_in_shader_default;
static Vec3 light = {-1, -1, -1};
-static Texture* texture;
+static Texture* mech_albedo;
+static Texture* mech_normal;
+static Texture* mech_roughness;
+static Texture* mech_metalness;
+static Mesh* mech_mesh;
+
+static Texture* ground_albedo;
+static Mesh* ground_mesh;
+
+static Texture* yingham_albedo;
+static Mesh* yingham_mesh;
void onloadtexture(void* data) {
ssr_matrixmode(MATRIX_PROJECTION);
ssr_loadidentity();
- ssr_perspective(90, ssr_getaspect(), 0.1f, 10);
+ ssr_perspective(90, ssr_getaspect(), 0.1f, 1000);
//ssr_ortho(-5, 5, -4, 4, 0.1, 10);
- ssr_matrixmode(MATRIX_VIEW);
- ssr_loadidentity();
- Vec3 p = { 0, 0, 0 }, target = { 0, 0, -1 };
- ssr_lookat(&p, &target, &vec3up);
ssr_bindvertices(verts, 8, cube, 12);
- ssr_useprogram(&ssr_built_in_shader_unlit);
- ssr_enable(ENABLEMASK_BACKFACECULL);
- ssr_enable(ENABLEMASK_DEPTHTEST);
-
- texture = texture_loadfromfile("res/helmet/screenshot2.png");
- ssr_setuniformtex(0, texture);
+ ssr_useprogram(&ssr_built_in_shader_default);
+ ssr_enable(ENABLEMASK_BACKFACECULL | ENABLEMASK_DEPTHTEST | ENABLEMASK_WRITEDEPTH);
ssr_setwrapmode(WRAPMODE_CLAMP);
ssr_setfiltermode(FILTERMODE_POINT);
+
+ mech_albedo = texture_loadfromfile("res/dieselpunk/mech_basecolor.tga");
+ mech_normal = texture_loadfromfile("res/dieselpunk/mech_normal.tga");
+ mech_roughness = texture_loadfromfile("res/dieselpunk/mech_roughness.tga");
+ mech_metalness = texture_loadfromfile("res/dieselpunk/mech_metalness.tga");
+ mech_mesh = mesh_loadfromobj("res/dieselpunk/mech.obj");
+ ground_albedo = texture_loadfromfile("res/dieselpunk/ground_basecolor.tga");
+ ground_mesh = mesh_loadfromobj("res/dieselpunk/ground.obj");
+ yingham_albedo = texture_loadfromfile("res/dieselpunk/yingham_basecolor.tga");
+ yingham_mesh = mesh_loadfromobj("res/dieselpunk/yingham.obj");
+
}
void oneventtexture(void* data) {
@@ -57,20 +71,47 @@ static Quat q;
void onupdatetexture(void*data) {
uint dt = *(uint*)data;
+ _t += dt / 1000.f;
+
+ ssr_matrixmode(MATRIX_VIEW);
+ ssr_loadidentity();
+ // Vec3 p = { 700 * sin(_t), 0,700 * cos(_t) }, target = { 0, 0, 0 };
+ Vec3 p = { 0, 0, 800}, target = { 0, 0, 0 };
+ ssr_lookat(&p, &target, &vec3up);
+
ssr_matrixmode(MATRIX_MODEL);
ssr_loadidentity();
- ssr_translate(0, 0, -3);
- ssr_rotate(_t -= dt / 50.f, 1, 0.3, 1);
+ //ssr_translate(0, 0, -700);
+ ssr_rotate(_t * 10, 0, 1, 0);
+
+ Vec3 light = {1, 0, 0};
+ ssr_setuniformvec3(0, &light);
- Vec3 rot = { 1,1,0 }; vec3_normalize(&rot, &rot);
- quat_fromaxisangle(&rot, 10, &q);
- quat_applytovec3(&q, &light, &light);
- ssr_setuniformvec3(0, &light); /*set light direction*/
+ Mat4 world2object;
+ ssr_getm(&world2object);
+ mat4_invertgeneral3d(&world2object, &world2object);
+ mat4_transpose(&world2object, &world2object); // transpose it
+
+ ssr_setuniformmat4(0, &world2object);
}
void ondrawtexture(void*data) {
- ssr_clearcolor(0xff303030);
+ ssr_clearcolor(0xff252525);
ssr_cleardepth();
+ ssr_setuniformtex(0, mech_albedo);
+ ssr_setuniformtex(1, mech_normal);
+ ssr_setuniformtex(2, mech_roughness);
+ ssr_setuniformtex(3, mech_metalness);
+ ssr_bindvertices(mech_mesh->vertices, mech_mesh->verts_count, mech_mesh->triangles, mech_mesh->tris_count);
ssr_draw(PRIMITIVE_TRIANGLE);
+
+ ssr_setuniformtex(0, ground_albedo);
+ ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count);
+ ssr_draw(PRIMITIVE_TRIANGLE);
+
+ ssr_setuniformtex(0, yingham_albedo);
+ ssr_bindvertices(yingham_mesh->vertices, yingham_mesh->verts_count, yingham_mesh->triangles, yingham_mesh->tris_count);
+ ssr_draw(PRIMITIVE_TRIANGLE);
+
}