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author | chai <chaifix@163.com> | 2020-07-18 03:43:19 +0800 |
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committer | chai <chaifix@163.com> | 2020-07-18 03:43:19 +0800 |
commit | 4deff343b5fd928ae9475eedcf9b6add34b31ae2 (patch) | |
tree | d9108f5fedc9f0dd57bf964763edc508983c80c5 /src/shaders/default.c | |
parent | 4984946caf0397a13da7605bc1ee406ea7354628 (diff) |
-uniform collection
Diffstat (limited to 'src/shaders/default.c')
-rw-r--r-- | src/shaders/default.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/shaders/default.c b/src/shaders/default.c index efd9f25..46b4b6b 100644 --- a/src/shaders/default.c +++ b/src/shaders/default.c @@ -11,9 +11,8 @@ /*varyings*/ #define rough reg_num_00 -static void vert(UniformCollection* uniforms, Vertex* in, Vec4* clipcoord) { +static void vert( Vertex* in, Vec4* clipcoord) { static Vec4 p; p.xyz = in->position; p.w = 1; - internal_mat4_mulvec4(uniforms->mvp, &p, clipcoord); Vec4 normal = { in->normal.x, in->normal.y, @@ -25,7 +24,7 @@ static void vert(UniformCollection* uniforms, Vertex* in, Vec4* clipcoord) { *rough = 1 - internal_vec3_dot(&worldnormal, light); } -static bool frag(UniformCollection* uniforms, Color32* color) { +static bool frag( Color32* color) { internal_vec3_normalize(light, light); float roughness = *rough; //(*color).r = 1; |