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Diffstat (limited to 'src/core/device.c')
-rw-r--r--src/core/device.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/core/device.c b/src/core/device.c
index 6b2bb7c..ac055c9 100644
--- a/src/core/device.c
+++ b/src/core/device.c
@@ -151,7 +151,7 @@ void ssr_matrixmode(ssr_MatrixMode mode) {
}
void ssr_loadidentity() {
- mat4_setidentity(&MATRIX);
+ internal_mat4_setidentity(&MATRIX);
}
void ssr_pushmatrix() {
@@ -168,34 +168,34 @@ void ssr_popmatrix() {
void ssr_lookat(Vec3* pos, Vec3* target, Vec3* up) {
ssr_assert(pos && target && up);
Vec3 z;
- vec3_minus(pos, target, &z); vec3_normalize(&z, &z); /*去除缩放影响*/
+ internal_vec3_minus(pos, target, &z); internal_vec3_normalize(&z, &z); /*去除缩放影响*/
Vec3 x;
- vec3_cross(up, &z, &x); vec3_normalize(&x, &x);
+ internal_vec3_cross(up, &z, &x); internal_vec3_normalize(&x, &x);
Vec3 y;
- vec3_cross(&z, &x, &y); vec3_normalize(&y, &y);
+ internal_vec3_cross(&z, &x, &y); internal_vec3_normalize(&y, &y);
Mat4 m = { /*注意这里是列主序*/
x.x, y.x, z.x, 0,
x.y, y.y, z.y, 0,
x.z, y.z, z.z, 0,
- -vec3_dot(&x, pos), -vec3_dot(&y, pos), -vec3_dot(&z, pos), 1
+ -internal_vec3_dot(&x, pos), -internal_vec3_dot(&y, pos), -internal_vec3_dot(&z, pos), 1
};
- mat4_multiply(&MATRIX, &m, &MATRIX);
+ internal_mat4_multiply(&MATRIX, &m, &MATRIX);
}
void ssr_scale(float sx, float sy, float sz) {
Vec3 scale = { sx, sy, sz };
- mat4_scale(&MATRIX, &scale, &MATRIX);
+ internal_mat4_scale(&MATRIX, &scale, &MATRIX);
}
void ssr_rotate(float angle, float x, float y, float z) {
Vec3 axis = { x, y, z };
- vec3_normalize(&axis, &axis);
- mat4_rotate(&MATRIX, angle, &axis, &MATRIX);
+ internal_vec3_normalize(&axis, &axis);
+ internal_mat4_rotate(&MATRIX, angle, &axis, &MATRIX);
}
void ssr_translate(float x, float y, float z) {
Vec3 trans = { x, y, z };
- mat4_translate(&MATRIX, &trans, &MATRIX);
+ internal_mat4_translate(&MATRIX, &trans, &MATRIX);
}
void ssr_loadmatrix(Mat4* m) {
@@ -205,13 +205,13 @@ void ssr_loadmatrix(Mat4* m) {
void ssr_multmatrix(Mat4* m) {
ssr_assert(m);
- mat4_multiply(&MATRIX, m, &MATRIX);
+ internal_mat4_multiply(&MATRIX, m, &MATRIX);
}
void ssr_getmvp(Mat4* out) {
ssr_assert(out);
- mat4_multiply(&GETMATRIX(MATRIX_VIEW), &GETMATRIX(MATRIX_MODEL), out);
- mat4_multiply(&GETMATRIX(MATRIX_PROJECTION), out, out);
+ internal_mat4_multiply(&GETMATRIX(MATRIX_VIEW), &GETMATRIX(MATRIX_MODEL), out);
+ internal_mat4_multiply(&GETMATRIX(MATRIX_PROJECTION), out, out);
}
void ssr_getm(Mat4* out) {
@@ -221,7 +221,7 @@ void ssr_getm(Mat4* out) {
void ssr_getmv(Mat4* out) {
ssr_assert(out);
- mat4_multiply(&GETMATRIX(MATRIX_VIEW), &GETMATRIX(MATRIX_MODEL), out);
+ internal_mat4_multiply(&GETMATRIX(MATRIX_VIEW), &GETMATRIX(MATRIX_MODEL), out);
}
void ssr_enable(uint mask) {
@@ -245,22 +245,22 @@ void ssr_viewport(float l, float r, float b, float t) {
void ssr_ortho(float l, float r, float b, float t, float n, float f) {
Mat4 m;
- mat4_setortho(l, r, b, t, n, f, &m);
- mat4_multiply(&MATRIX, &m, &MATRIX);
+ internal_mat4_setortho(l, r, b, t, n, f, &m);
+ internal_mat4_multiply(&MATRIX, &m, &MATRIX);
}
void ssr_frustum(float l, float r, float b, float t, float n, float f) {
ssr_assert(n > 0 && f > 0 && f > n);
Mat4 m;
- mat4_setfrustum(l, r, b, t, n, f, &m);
- mat4_multiply(&MATRIX, &m, &MATRIX);
+ internal_mat4_setfrustum(l, r, b, t, n, f, &m);
+ internal_mat4_multiply(&MATRIX, &m, &MATRIX);
}
void ssr_perspective(float fov, float aspect, float n, float f) {
ssr_assert(n > 0 && f > 0 && f > n);
Mat4 m;
- mat4_setperspective(fov, aspect, n, f, &m);
- mat4_multiply(&MATRIX, &m, &MATRIX);
+ internal_mat4_setperspective(fov, aspect, n, f, &m);
+ internal_mat4_multiply(&MATRIX, &m, &MATRIX);
}
void ssr_present() {