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-rw-r--r--src/core/rasterizer.c226
1 files changed, 159 insertions, 67 deletions
diff --git a/src/core/rasterizer.c b/src/core/rasterizer.c
index 0e5b785..5503e69 100644
--- a/src/core/rasterizer.c
+++ b/src/core/rasterizer.c
@@ -82,18 +82,21 @@ static void puttriangle(Vec2* A, Vec2* B, Vec2* C, Color c) {
#define discardif(condition) if(condition) continue
-static Vec3 SA, SB, SC; // screen coords
-static Vec3 bcp; // 重心坐标
-void ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Program* program, UniformCollection* uniforms) {
+extern FragmentShaderIn ssr_frag_in;
+
+void ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, bool from_reg, ClippedVert* CVA, ClippedVert* CVB, ClippedVert* CVC, Program* program, UniformCollection* uniforms) {
ssr_assert(CA && CB && CC && program);
+ static Vec3 SA, SB, SC;
+ static Vec3 bcp;
+
vec4_dividew(CA, &SA); ssrU_viewport(&SA, &SA);
vec4_dividew(CB, &SB); ssrU_viewport(&SB, &SB);
vec4_dividew(CC, &SC); ssrU_viewport(&SC, &SC);
-
- //puttriangle(&SA, &SB, &SC, 0xffff0000);
- //return;
-
+/*
+ puttriangle(&SA, &SB, &SC, 0xffff0000);
+ return;
+*/
Vec3 *sa = &SA, *sb = &SB, *sc = &SC, *tmp; Vec4* v4tmp; Vert* vtemp;
#define swap(t, a, b) {t = a; a = b; b = t;} /*sort in y axis*/
if (sb->y < sa->y) { swap(tmp, sa, sb); swap(v4tmp, CA, CB); swap(vtemp, A, B); }
@@ -102,83 +105,174 @@ void ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Prog
#undef swap
Vec2 AB = {sb->x - sa->x, sb->y - sa->y}, AC = { sc->x - sa->x, sc->y - sa->y };
- int order = (AB.x * AC.y - AC.x * AB.y) > 0 ? 1 : -1; /*1代表B在AC上方*/
+ int order = (AB.x * AC.y - AC.x * AB.y) > 0 ? 1 : -1;
float invkAC = (sc->x - sa->x) / (sc->y - sa->y + EPSILON);
float invkAB = (sb->x - sa->x) / (sb->y - sa->y + EPSILON);
float invkBC = (sc->x - sb->x) / (sc->y - sb->y + EPSILON);
-
- FragmentShaderIn in = {A, B, C, 0};
+
Color color;
- float from, to; /*scan line*/
+ float from, to;
Vec2 p;
- float depth; Vec3 cdepth = {sa->z, sb->z, sc->z};
+ float depth;
float CAw = 1.f / CA->w, CBw = 1.f / CB->w, CCw = 1.f / CC->w;
- for (p.y = sa->y; p.y < sb->y; ++p.y) {
- from = (int)(invkAC * (p.y - sa->y) + sa->x);
- to = (int)(invkAB * (p.y - sa->y) + sa->x);
- for (p.x = from; order * (p.x - to) <= 0; p.x += order) {
-
- if (!ssrR_barycentric(sa, sb, sc, &p, &bcp)) {
- continue; /*discard fragment*/
- }
+
+ uint varying_flag = program->varying_flag;
+
+#define DO_INTERPOLATION \
+ if (varying_flag & VARYING_BASIC) { \
+ if (varying_flag & VARYING_POSITION) ssrS_bcpvec3(&bcp, &A->position, &B->position, &C->position, &ssr_frag_in.position); \
+ if (varying_flag & VARYING_NORMAL) ssrS_bcpvec3(&bcp, &A->normal, &B->normal, &C->normal, &ssr_frag_in.normal); \
+ if (varying_flag & VARYING_TANGENT) ssrS_bcpvec3(&bcp, &A->tangent, &B->tangent, &C->tangent, &ssr_frag_in.tangent); \
+ if (varying_flag & VARYING_TEXCOORD) ssrS_bcpvec2(&bcp, &A->texcoord, &B->texcoord, &C->texcoord, &ssr_frag_in.texcoord); \
+ if (varying_flag & VARYING_JOINT) ssrS_bcpvec4(&bcp, &A->joint, &B->joint, &C->joint, &ssr_frag_in.joint); \
+ if (varying_flag & VARYING_WEIGHT) ssrS_bcpvec4(&bcp, &A->weight, &B->weight, &C->weight, &ssr_frag_in.weight); \
+ if (varying_flag & VARYING_COLOR) ssrS_bcpcolor(&bcp, A->color, B->color, C->color, &ssr_frag_in.color); \
+ } \
+ if (from_reg) { /*extra varying*/ \
+ uint i_a = A->index, i_b = B->index, i_c = C->index; \
+ if (varying_flag && VARYING_NUM) { \
+ if (varying_flag & VARYING_NUM_00) reg_num_00 = ssrS_bcpnum(&bcp, reg_num[0].num[i_a], reg_num[0].num[i_b], reg_num[0].num[i_c], &ssr_frag_in.num[0]); \
+ if (varying_flag & VARYING_NUM_01) reg_num_01 = ssrS_bcpnum(&bcp, reg_num[1].num[i_a], reg_num[1].num[i_b], reg_num[1].num[i_c], &ssr_frag_in.num[1]); \
+ if (varying_flag & VARYING_NUM_02) reg_num_02 = ssrS_bcpnum(&bcp, reg_num[2].num[i_a], reg_num[2].num[i_b], reg_num[2].num[i_c], &ssr_frag_in.num[2]); \
+ if (varying_flag & VARYING_NUM_03) reg_num_03 = ssrS_bcpnum(&bcp, reg_num[3].num[i_a], reg_num[3].num[i_b], reg_num[3].num[i_c], &ssr_frag_in.num[3]); \
+ } \
+ if (varying_flag && VARYING_V2) { \
+ if (varying_flag & VARYING_V2_00) reg_v2_00 = ssrS_bcpvec2(&bcp, &reg_v2[0].v2[i_a], &reg_v2[0].v2[i_b], &reg_v2[0].v2[i_c], &ssr_frag_in.v2[0]); \
+ if (varying_flag & VARYING_V2_01) reg_v2_01 = ssrS_bcpvec2(&bcp, &reg_v2[1].v2[i_a], &reg_v2[1].v2[i_b], &reg_v2[1].v2[i_c], &ssr_frag_in.v2[1]); \
+ if (varying_flag & VARYING_V2_02) reg_v2_02 = ssrS_bcpvec2(&bcp, &reg_v2[2].v2[i_a], &reg_v2[2].v2[i_b], &reg_v2[2].v2[i_c], &ssr_frag_in.v2[2]); \
+ if (varying_flag & VARYING_V2_03) reg_v2_03 = ssrS_bcpvec2(&bcp, &reg_v2[3].v2[i_a], &reg_v2[3].v2[i_b], &reg_v2[3].v2[i_c], &ssr_frag_in.v2[3]); \
+ if (varying_flag & VARYING_V2_04) reg_v2_04 = ssrS_bcpvec2(&bcp, &reg_v2[4].v2[i_a], &reg_v2[4].v2[i_b], &reg_v2[4].v2[i_c], &ssr_frag_in.v2[4]); \
+ if (varying_flag & VARYING_V2_05) reg_v2_05 = ssrS_bcpvec2(&bcp, &reg_v2[5].v2[i_a], &reg_v2[5].v2[i_b], &reg_v2[5].v2[i_c], &ssr_frag_in.v2[5]); \
+ } \
+ if (varying_flag && VARYING_V3) { \
+ if (varying_flag & VARYING_V3_00) reg_v3_00 = ssrS_bcpvec3(&bcp, &reg_v3[0].v3[i_a], &reg_v3[0].v3[i_b], &reg_v3[0].v3[i_c], &ssr_frag_in.v3[0]); \
+ if (varying_flag & VARYING_V3_01) reg_v3_01 = ssrS_bcpvec3(&bcp, &reg_v3[1].v3[i_a], &reg_v3[1].v3[i_b], &reg_v3[1].v3[i_c], &ssr_frag_in.v3[1]); \
+ if (varying_flag & VARYING_V3_02) reg_v3_02 = ssrS_bcpvec3(&bcp, &reg_v3[2].v3[i_a], &reg_v3[2].v3[i_b], &reg_v3[2].v3[i_c], &ssr_frag_in.v3[2]); \
+ if (varying_flag & VARYING_V3_03) reg_v3_03 = ssrS_bcpvec3(&bcp, &reg_v3[3].v3[i_a], &reg_v3[3].v3[i_b], &reg_v3[3].v3[i_c], &ssr_frag_in.v3[3]); \
+ if (varying_flag & VARYING_V3_04) reg_v3_04 = ssrS_bcpvec3(&bcp, &reg_v3[4].v3[i_a], &reg_v3[4].v3[i_b], &reg_v3[4].v3[i_c], &ssr_frag_in.v3[4]); \
+ if (varying_flag & VARYING_V3_05) reg_v3_05 = ssrS_bcpvec3(&bcp, &reg_v3[5].v3[i_a], &reg_v3[5].v3[i_b], &reg_v3[5].v3[i_c], &ssr_frag_in.v3[5]); \
+ if (varying_flag & VARYING_V3_06) reg_v3_06 = ssrS_bcpvec3(&bcp, &reg_v3[6].v3[i_a], &reg_v3[6].v3[i_b], &reg_v3[6].v3[i_c], &ssr_frag_in.v3[6]); \
+ if (varying_flag & VARYING_V3_07) reg_v3_07 = ssrS_bcpvec3(&bcp, &reg_v3[7].v3[i_a], &reg_v3[7].v3[i_b], &reg_v3[7].v3[i_c], &ssr_frag_in.v3[7]); \
+ } \
+ if (varying_flag && VARYING_V4) { \
+ if (varying_flag & VARYING_V4_00) reg_v4_00 = ssrS_bcpvec4(&bcp, &reg_v4[0].v4[i_a], &reg_v4[0].v4[i_b], &reg_v4[0].v4[i_c], &ssr_frag_in.v4[0]); \
+ if (varying_flag & VARYING_V4_01) reg_v4_01 = ssrS_bcpvec4(&bcp, &reg_v4[1].v4[i_a], &reg_v4[1].v4[i_b], &reg_v4[1].v4[i_c], &ssr_frag_in.v4[1]); \
+ if (varying_flag & VARYING_V4_02) reg_v4_02 = ssrS_bcpvec4(&bcp, &reg_v4[2].v4[i_a], &reg_v4[2].v4[i_b], &reg_v4[2].v4[i_c], &ssr_frag_in.v4[2]); \
+ if (varying_flag & VARYING_V4_03) reg_v4_03 = ssrS_bcpvec4(&bcp, &reg_v4[3].v4[i_a], &reg_v4[3].v4[i_b], &reg_v4[3].v4[i_c], &ssr_frag_in.v4[3]); \
+ if (varying_flag & VARYING_V4_04) reg_v4_04 = ssrS_bcpvec4(&bcp, &reg_v4[4].v4[i_a], &reg_v4[4].v4[i_b], &reg_v4[4].v4[i_c], &ssr_frag_in.v4[4]); \
+ if (varying_flag & VARYING_V4_05) reg_v4_05 = ssrS_bcpvec4(&bcp, &reg_v4[5].v4[i_a], &reg_v4[5].v4[i_b], &reg_v4[5].v4[i_c], &ssr_frag_in.v4[5]); \
+ } \
+ } else { \
+ if (varying_flag && VARYING_NUM) { \
+ if (varying_flag & VARYING_NUM_00) reg_num_00 = ssrS_bcpnum(&bcp, CVA->num[0], CVB->num[0], CVC->num[0], &ssr_frag_in.num[0]); \
+ if (varying_flag & VARYING_NUM_01) reg_num_01 = ssrS_bcpnum(&bcp, CVA->num[1], CVB->num[1], CVC->num[1], &ssr_frag_in.num[1]); \
+ if (varying_flag & VARYING_NUM_02) reg_num_02 = ssrS_bcpnum(&bcp, CVA->num[2], CVB->num[2], CVC->num[2], &ssr_frag_in.num[2]); \
+ if (varying_flag & VARYING_NUM_03) reg_num_03 = ssrS_bcpnum(&bcp, CVA->num[3], CVB->num[3], CVC->num[3], &ssr_frag_in.num[3]); \
+ } \
+ if (varying_flag && VARYING_V2) { \
+ if (varying_flag & VARYING_V2_00) reg_v2_00 = ssrS_bcpvec2(&bcp, &CVA->v2[0], &CVB->v2[0], &CVC->v2[0], &ssr_frag_in.v2[0]); \
+ if (varying_flag & VARYING_V2_01) reg_v2_01 = ssrS_bcpvec2(&bcp, &CVA->v2[1], &CVB->v2[1], &CVC->v2[1], &ssr_frag_in.v2[1]); \
+ if (varying_flag & VARYING_V2_02) reg_v2_02 = ssrS_bcpvec2(&bcp, &CVA->v2[2], &CVB->v2[2], &CVC->v2[2], &ssr_frag_in.v2[2]); \
+ if (varying_flag & VARYING_V2_03) reg_v2_03 = ssrS_bcpvec2(&bcp, &CVA->v2[3], &CVB->v2[3], &CVC->v2[3], &ssr_frag_in.v2[3]); \
+ if (varying_flag & VARYING_V2_04) reg_v2_04 = ssrS_bcpvec2(&bcp, &CVA->v2[4], &CVB->v2[4], &CVC->v2[4], &ssr_frag_in.v2[4]); \
+ if (varying_flag & VARYING_V2_05) reg_v2_05 = ssrS_bcpvec2(&bcp, &CVA->v2[5], &CVB->v2[5], &CVC->v2[5], &ssr_frag_in.v2[5]); \
+ } \
+ if (varying_flag && VARYING_V3) { \
+ if (varying_flag & VARYING_V3_00) reg_v3_00 = ssrS_bcpvec3(&bcp, &CVA->v3[0], &CVB->v3[0], &CVC->v3[0], &ssr_frag_in.v3[0]); \
+ if (varying_flag & VARYING_V3_01) reg_v3_01 = ssrS_bcpvec3(&bcp, &CVA->v3[1], &CVB->v3[1], &CVC->v3[1], &ssr_frag_in.v3[1]); \
+ if (varying_flag & VARYING_V3_02) reg_v3_02 = ssrS_bcpvec3(&bcp, &CVA->v3[2], &CVB->v3[2], &CVC->v3[2], &ssr_frag_in.v3[2]); \
+ if (varying_flag & VARYING_V3_03) reg_v3_03 = ssrS_bcpvec3(&bcp, &CVA->v3[3], &CVB->v3[3], &CVC->v3[3], &ssr_frag_in.v3[3]); \
+ if (varying_flag & VARYING_V3_04) reg_v3_04 = ssrS_bcpvec3(&bcp, &CVA->v3[4], &CVB->v3[4], &CVC->v3[4], &ssr_frag_in.v3[4]); \
+ if (varying_flag & VARYING_V3_05) reg_v3_05 = ssrS_bcpvec3(&bcp, &CVA->v3[5], &CVB->v3[5], &CVC->v3[5], &ssr_frag_in.v3[5]); \
+ if (varying_flag & VARYING_V3_06) reg_v3_06 = ssrS_bcpvec3(&bcp, &CVA->v3[6], &CVB->v3[6], &CVC->v3[6], &ssr_frag_in.v3[6]); \
+ if (varying_flag & VARYING_V3_07) reg_v3_07 = ssrS_bcpvec3(&bcp, &CVA->v3[7], &CVB->v3[7], &CVC->v3[7], &ssr_frag_in.v3[7]); \
+ } \
+ if (varying_flag && VARYING_V4) { \
+ if (varying_flag & VARYING_V4_00) reg_v4_00 = ssrS_bcpvec4(&bcp, &CVA->v4[0], &CVB->v4[0], &CVC->v4[0], &ssr_frag_in.v4[0]); \
+ if (varying_flag & VARYING_V4_01) reg_v4_01 = ssrS_bcpvec4(&bcp, &CVA->v4[1], &CVB->v4[1], &CVC->v4[1], &ssr_frag_in.v4[1]); \
+ if (varying_flag & VARYING_V4_02) reg_v4_02 = ssrS_bcpvec4(&bcp, &CVA->v4[2], &CVB->v4[2], &CVC->v4[2], &ssr_frag_in.v4[2]); \
+ if (varying_flag & VARYING_V4_03) reg_v4_03 = ssrS_bcpvec4(&bcp, &CVA->v4[3], &CVB->v4[3], &CVC->v4[3], &ssr_frag_in.v4[3]); \
+ if (varying_flag & VARYING_V4_04) reg_v4_04 = ssrS_bcpvec4(&bcp, &CVA->v4[4], &CVB->v4[4], &CVC->v4[4], &ssr_frag_in.v4[4]); \
+ if (varying_flag & VARYING_V4_05) reg_v4_05 = ssrS_bcpvec4(&bcp, &CVA->v4[5], &CVB->v4[5], &CVC->v4[5], &ssr_frag_in.v4[5]); \
+ } \
+ }
- discardif(bcp.x < 0 || bcp.y < 0 || bcp.z < 0);
+ Vec3 s[2], u;
+ s[0].x = sc->x - sa->x; s[0].y = sb->x - sa->x;
+ s[1].x = sc->y - sa->y; s[1].y = sb->y - sa->y;
+
+#define RENDER_TRIANGLE \
+ for (p.y = FROM->y; p.y < TO->y; ++p.y) { \
+ SET_FROM_AND_TO \
+ s[1].z = sa->y - p.y; \
+ for (p.x = from; order * (p.x - to) <= 0; p.x += order) { \
+ s[0].z = sa->x - p.x; \
+ vec3_cross(&s[0], &s[1], &u); \
+ discardif(compare(u.z, 0)); \
+ u.z = 1.f / u.z; \
+ bcp.x = 1.f - (u.x + u.y) * u.z; \
+ bcp.y = u.y * u.z; \
+ bcp.z = u.x * u.z; \
+ discardif(bcp.x < 0 || bcp.y < 0 || bcp.z < 0); \
+ /*perspective correction*/ \
+ bcp.x *= CAw; bcp.y *= CBw; bcp.z *= CCw; \
+ vec3_scale(&bcp, 1.f / (bcp.x + bcp.y + bcp.z), &bcp); \
+ /*depth test*/ \
+ depth = (bcp.x*sa->z+bcp.y*sb->z+bcp.z*sc->z) * 0.5f + 0.5f; \
+ discardif(!ssr_testdepthf(p.x, p.y, depth)); \
+ /*set varying variables*/ \
+ DO_INTERPOLATION \
+ if(program->fragmentshader(uniforms, &ssr_frag_in, &color)) \
+ ssr_putpoint(p.x, p.y, color); \
+ } \
+ }
- bcp.x *= CAw; bcp.y *= CBw; bcp.z *= CCw;
- vec3_scale(&bcp, 1.f / (bcp.x + bcp.y + bcp.z), &bcp);
- /*depth test*/
- depth = vec3_dot(&bcp, &cdepth) * 0.5f + 0.5f;
- if (!ssr_testdepthf(p.x, p.y, depth)) {
- continue; /*discard fragment*/
- }
- /*enter fragment shader*/
- in.bc = &bcp;
- program->fragmentshader(uniforms, &in, &color);
- ssr_putpoint(p.x, p.y, color);
- }
+#define FROM sa
+#define TO sb
+#define FROMK invkAC
+#define TOK invkAB
+#define SET_FROM_AND_TO \
+ from = (int)(invkAC * (p.y - sa->y) + sa->x); \
+ to = (int)(invkAB * (p.y - sa->y) + sa->x); \
+
+ RENDER_TRIANGLE
+
+#define FROM sb
+#define TO sc
+#define FROMK invkAC
+#define TOK invkBC
+#define SET_FROM_AND_TO \
+ if (p.y == sb->y && sb->y == sc->y) { \
+ from = sc->x; \
+ to = sb->x; \
+ } \
+ else { \
+ from = (int)(invkAC * (p.y - sa->y) + sa->x); \
+ to = (int)(invkBC * (p.y - sb->y) + sb->x); \
}
- for (p.y = sb->y; p.y <= sc->y; ++p.y) {
- if (p.y == sb->y && sb->y == sc->y) {
- from = sc->x;
- to = sb->x;
- }
- else {
- from = (int)(invkAC * (p.y - sa->y) + sa->x);
- to = (int)(invkBC * (p.y - sb->y) + sb->x);
- }
- for (p.x = from; order * (p.x - to) <= 0; p.x += order) {
- /*计算线性的(齐次裁剪空间)的重心坐标,分三步*/
- if (!ssrR_barycentric(sa, sb, sc, &p, &bcp)) {
- continue; /*discard fragment*/
- }
- discardif(bcp.x < 0 || bcp.y < 0 || bcp.z < 0);
+ RENDER_TRIANGLE
- bcp.x *= CAw; bcp.y *= CBw; bcp.z *= CCw;
- vec3_scale(&bcp, 1.f / (bcp.x + bcp.y + bcp.z), &bcp);
- /*depth test*/
- depth = vec3_dot(&bcp, &cdepth) * 0.5f + 0.5f;
- if (!ssr_testdepthf(p.x, p.y, depth)) {
- continue; /*discard fragment*/
- }
- /*enter fragment shader*/
- in.bc = &bcp;
- program->fragmentshader(uniforms, &in, &color);
- ssr_putpoint(p.x, p.y, color);
- }
- }
+#undef FROM
+#undef TO
+#undef FROMK
+#undef TOK
+#undef SET_FROM_AND_TO
+#undef RENDER_TRIANGLE
}
-static Vec2 bboxmin, bboxmax;
-void _ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Program* program, UniformCollection* uniforms) {
+/*deprecated*/
+/*
+static Vec2 bboxmin, bboxmax;
+void ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Program* program, UniformCollection* uniforms) {
ssr_assert(CA && CB && CC && program && A && B && C && uniforms);
vec4_dividew(CA, &SA); ssrU_viewport(&SA, &SA);
vec4_dividew(CB, &SB); ssrU_viewport(&SB, &SB);
vec4_dividew(CC, &SC); ssrU_viewport(&SC, &SC);
- bboxmin.x = (int)min(SA.x, min(SB.x, SC.x)); /*这里一定要int,确保没有缝隙*/
+ bboxmin.x = (int)min(SA.x, min(SB.x, SC.x));
bboxmax.x = (int)max(SA.x, max(SB.x, SC.x));
bboxmin.y = (int)min(SA.y, min(SB.y, SC.y));
bboxmax.y = (int)max(SA.y, max(SB.y, SC.y));
@@ -195,7 +289,6 @@ void _ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Pro
for (p.y = bboxmin.y; p.y <= bboxmax.y; ++p.y) {
s[1].z = SA.y - p.y;
for (p.x = bboxmin.x; p.x <= bboxmax.x; ++p.x) {
- /*计算线性的(齐次裁剪空间)的重心坐标*/
s[0].z = SA.x - p.x;
vec3_cross(&s[0], &s[1], &u);
@@ -211,13 +304,11 @@ void _ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Pro
bcp.x *= CAw; bcp.y *= CBw; bcp.z *= CCw;
vec3_scale(&bcp, 1.f / (bcp.x + bcp.y + bcp.z), &bcp);
- /*depth test*/
if (ssr_isenable(ENABLEMASK_DEPTHTEST)) {
depth = vec3_dot(&bcp, &cdepth) * 0.5f + 0.5f;
discardif(!ssr_testdepthf(p.x, p.y, depth));
}
- /*enter fragment shader*/
in.bc = &bcp;
dontdiscad = program->fragmentshader(uniforms, &in, &color);
if (dontdiscad)
@@ -225,6 +316,7 @@ void _ssrR_triangle(Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Pro
}
}
}
+*/
void ssrR_line(Vec4* CA, Vec4* CB, Vert* A, Vert* B, Program* program, UniformCollection* uniforms) {
ssr_assert(CA && CB && program && A && B && uniforms);