diff options
Diffstat (limited to 'src/core/rasterizer.c')
-rw-r--r-- | src/core/rasterizer.c | 181 |
1 files changed, 63 insertions, 118 deletions
diff --git a/src/core/rasterizer.c b/src/core/rasterizer.c index bf210b7..772eb29 100644 --- a/src/core/rasterizer.c +++ b/src/core/rasterizer.c @@ -84,18 +84,11 @@ static void puttriangle(Vec2* A, Vec2* B, Vec2* C, Color c) { extern FragmentShaderIn ssr_frag_in; -void ssrR_triangle( - Vec4* CA, Vec4* CB, Vec4* CC, - Vert* A, Vert* B, Vert* C, - bool from_reg, - ClippedVert* CVA, ClippedVert* CVB, ClippedVert* CVC, - Program* program, - UniformCollection* uniforms -) { +void ssrR_triangle( Vec4* CA, Vec4* CB, Vec4* CC, Vert* A, Vert* B, Vert* C, Program* program, UniformCollection* uniforms ) { ssr_assert(CA && CB && CC && program); static Vec3 SA, SB, SC; - static Vec3 bcp; + static Vec3 bc; vec4_dividew(CA, &SA); ssrU_viewport(&SA, &SA); vec4_dividew(CB, &SB); ssrU_viewport(&SB, &SB); @@ -104,11 +97,11 @@ void ssrR_triangle( puttriangle(&SA, &SB, &SC, 0xffff0000); return; */ - Vec3 *sa = &SA, *sb = &SB, *sc = &SC, *tmp; Vec4* v4tmp; Vert* vtemp; ClippedVert* cvtmp; + Vec3 *sa = &SA, *sb = &SB, *sc = &SC, *tmp; Vec4* v4tmp; Vert* vtemp; #define swap(t, a, b) {t = a; a = b; b = t;} /*sort in y axis*/ - if (sb->y < sa->y) { swap(tmp, sa, sb); swap(v4tmp, CA, CB); swap(vtemp, A, B); if (!from_reg) swap(cvtmp, CVA, CVB); } - if (sc->y < sb->y) { swap(tmp, sb, sc); swap(v4tmp, CB, CC); swap(vtemp, B, C); if (!from_reg) swap(cvtmp, CVC, CVB); } - if (sb->y < sa->y) { swap(tmp, sa, sb); swap(v4tmp, CA, CB); swap(vtemp, A, B); if (!from_reg) swap(cvtmp, CVA, CVB); } + if (sb->y < sa->y) { swap(tmp, sa, sb); swap(v4tmp, CA, CB); swap(vtemp, A, B); } + if (sc->y < sb->y) { swap(tmp, sb, sc); swap(v4tmp, CB, CC); swap(vtemp, B, C); } + if (sb->y < sa->y) { swap(tmp, sa, sb); swap(v4tmp, CA, CB); swap(vtemp, A, B); } #undef swap Vec2 AB = {sb->x - sa->x, sb->y - sa->y}, AC = { sc->x - sa->x, sc->y - sa->y }; @@ -118,7 +111,7 @@ void ssrR_triangle( float invkAB = (sb->x - sa->x) / (sb->y - sa->y + EPSILON); float invkBC = (sc->x - sb->x) / (sc->y - sb->y + EPSILON); - Color color; + Color32 color; float from, to; Vec2 p; float depth; @@ -126,115 +119,67 @@ void ssrR_triangle( uint varying_flag = program->varying_flag; -#define DO_INTERPOLATION \ - if (varying_flag & VARYING_BASIC) { \ - if (varying_flag & VARYING_POSITION) ssrS_bcpvec3(&bcp, &A->position, &B->position, &C->position, &ssr_frag_in.position); \ - if (varying_flag & VARYING_NORMAL) ssrS_bcpvec3(&bcp, &A->normal, &B->normal, &C->normal, &ssr_frag_in.normal); \ - if (varying_flag & VARYING_TANGENT) ssrS_bcpvec3(&bcp, &A->tangent, &B->tangent, &C->tangent, &ssr_frag_in.tangent); \ - if (varying_flag & VARYING_TEXCOORD) ssrS_bcpvec2(&bcp, &A->texcoord, &B->texcoord, &C->texcoord, &ssr_frag_in.texcoord); \ - if (varying_flag & VARYING_JOINT) ssrS_bcpvec4(&bcp, &A->joint, &B->joint, &C->joint, &ssr_frag_in.joint); \ - if (varying_flag & VARYING_WEIGHT) ssrS_bcpvec4(&bcp, &A->weight, &B->weight, &C->weight, &ssr_frag_in.weight); \ - if (varying_flag & VARYING_COLOR) ssrS_bcpcolor(&bcp, A->color, B->color, C->color, &ssr_frag_in.color); \ - } \ - if (from_reg) { /*extra varying*/ \ - uint i_a = A->index, i_b = B->index, i_c = C->index; \ - if (varying_flag & VARYING_NUM) { \ - if (varying_flag & VARYING_NUM_00) reg_num_00 = ssrS_bcpnum(&bcp, reg_num[0].num[i_a], reg_num[0].num[i_b], reg_num[0].num[i_c], &ssr_frag_in.num[0]); \ - if (varying_flag & VARYING_NUM_01) reg_num_01 = ssrS_bcpnum(&bcp, reg_num[1].num[i_a], reg_num[1].num[i_b], reg_num[1].num[i_c], &ssr_frag_in.num[1]); \ - if (varying_flag & VARYING_NUM_02) reg_num_02 = ssrS_bcpnum(&bcp, reg_num[2].num[i_a], reg_num[2].num[i_b], reg_num[2].num[i_c], &ssr_frag_in.num[2]); \ - if (varying_flag & VARYING_NUM_03) reg_num_03 = ssrS_bcpnum(&bcp, reg_num[3].num[i_a], reg_num[3].num[i_b], reg_num[3].num[i_c], &ssr_frag_in.num[3]); \ - } \ - if (varying_flag & VARYING_V2) { \ - if (varying_flag & VARYING_V2_00) reg_v2_00 = ssrS_bcpvec2(&bcp, ®_v2[0].v2[i_a], ®_v2[0].v2[i_b], ®_v2[0].v2[i_c], &ssr_frag_in.v2[0]); \ - if (varying_flag & VARYING_V2_01) reg_v2_01 = ssrS_bcpvec2(&bcp, ®_v2[1].v2[i_a], ®_v2[1].v2[i_b], ®_v2[1].v2[i_c], &ssr_frag_in.v2[1]); \ - if (varying_flag & VARYING_V2_02) reg_v2_02 = ssrS_bcpvec2(&bcp, ®_v2[2].v2[i_a], ®_v2[2].v2[i_b], ®_v2[2].v2[i_c], &ssr_frag_in.v2[2]); \ - if (varying_flag & VARYING_V2_03) reg_v2_03 = ssrS_bcpvec2(&bcp, ®_v2[3].v2[i_a], ®_v2[3].v2[i_b], ®_v2[3].v2[i_c], &ssr_frag_in.v2[3]); \ - if (varying_flag & VARYING_V2_04) reg_v2_04 = ssrS_bcpvec2(&bcp, ®_v2[4].v2[i_a], ®_v2[4].v2[i_b], ®_v2[4].v2[i_c], &ssr_frag_in.v2[4]); \ - if (varying_flag & VARYING_V2_05) reg_v2_05 = ssrS_bcpvec2(&bcp, ®_v2[5].v2[i_a], ®_v2[5].v2[i_b], ®_v2[5].v2[i_c], &ssr_frag_in.v2[5]); \ - } \ - if (varying_flag & VARYING_V3) { \ - if (varying_flag & VARYING_V3_00) reg_v3_00 = ssrS_bcpvec3(&bcp, ®_v3[0].v3[i_a], ®_v3[0].v3[i_b], ®_v3[0].v3[i_c], &ssr_frag_in.v3[0]); \ - if (varying_flag & VARYING_V3_01) reg_v3_01 = ssrS_bcpvec3(&bcp, ®_v3[1].v3[i_a], ®_v3[1].v3[i_b], ®_v3[1].v3[i_c], &ssr_frag_in.v3[1]); \ - if (varying_flag & VARYING_V3_02) reg_v3_02 = ssrS_bcpvec3(&bcp, ®_v3[2].v3[i_a], ®_v3[2].v3[i_b], ®_v3[2].v3[i_c], &ssr_frag_in.v3[2]); \ - if (varying_flag & VARYING_V3_03) reg_v3_03 = ssrS_bcpvec3(&bcp, ®_v3[3].v3[i_a], ®_v3[3].v3[i_b], ®_v3[3].v3[i_c], &ssr_frag_in.v3[3]); \ - if (varying_flag & VARYING_V3_04) reg_v3_04 = ssrS_bcpvec3(&bcp, ®_v3[4].v3[i_a], ®_v3[4].v3[i_b], ®_v3[4].v3[i_c], &ssr_frag_in.v3[4]); \ - if (varying_flag & VARYING_V3_05) reg_v3_05 = ssrS_bcpvec3(&bcp, ®_v3[5].v3[i_a], ®_v3[5].v3[i_b], ®_v3[5].v3[i_c], &ssr_frag_in.v3[5]); \ - if (varying_flag & VARYING_V3_06) reg_v3_06 = ssrS_bcpvec3(&bcp, ®_v3[6].v3[i_a], ®_v3[6].v3[i_b], ®_v3[6].v3[i_c], &ssr_frag_in.v3[6]); \ - if (varying_flag & VARYING_V3_07) reg_v3_07 = ssrS_bcpvec3(&bcp, ®_v3[7].v3[i_a], ®_v3[7].v3[i_b], ®_v3[7].v3[i_c], &ssr_frag_in.v3[7]); \ - } \ - if (varying_flag & VARYING_V4) { \ - if (varying_flag & VARYING_V4_00) reg_v4_00 = ssrS_bcpvec4(&bcp, ®_v4[0].v4[i_a], ®_v4[0].v4[i_b], ®_v4[0].v4[i_c], &ssr_frag_in.v4[0]); \ - if (varying_flag & VARYING_V4_01) reg_v4_01 = ssrS_bcpvec4(&bcp, ®_v4[1].v4[i_a], ®_v4[1].v4[i_b], ®_v4[1].v4[i_c], &ssr_frag_in.v4[1]); \ - if (varying_flag & VARYING_V4_02) reg_v4_02 = ssrS_bcpvec4(&bcp, ®_v4[2].v4[i_a], ®_v4[2].v4[i_b], ®_v4[2].v4[i_c], &ssr_frag_in.v4[2]); \ - if (varying_flag & VARYING_V4_03) reg_v4_03 = ssrS_bcpvec4(&bcp, ®_v4[3].v4[i_a], ®_v4[3].v4[i_b], ®_v4[3].v4[i_c], &ssr_frag_in.v4[3]); \ - if (varying_flag & VARYING_V4_04) reg_v4_04 = ssrS_bcpvec4(&bcp, ®_v4[4].v4[i_a], ®_v4[4].v4[i_b], ®_v4[4].v4[i_c], &ssr_frag_in.v4[4]); \ - if (varying_flag & VARYING_V4_05) reg_v4_05 = ssrS_bcpvec4(&bcp, ®_v4[5].v4[i_a], ®_v4[5].v4[i_b], ®_v4[5].v4[i_c], &ssr_frag_in.v4[5]); \ - } \ - } else { \ - if (varying_flag & VARYING_NUM) { \ - if (varying_flag & VARYING_NUM_00) reg_num_00 = ssrS_bcpnum(&bcp, CVA->num[0], CVB->num[0], CVC->num[0], &ssr_frag_in.num[0]); \ - if (varying_flag & VARYING_NUM_01) reg_num_01 = ssrS_bcpnum(&bcp, CVA->num[1], CVB->num[1], CVC->num[1], &ssr_frag_in.num[1]); \ - if (varying_flag & VARYING_NUM_02) reg_num_02 = ssrS_bcpnum(&bcp, CVA->num[2], CVB->num[2], CVC->num[2], &ssr_frag_in.num[2]); \ - if (varying_flag & VARYING_NUM_03) reg_num_03 = ssrS_bcpnum(&bcp, CVA->num[3], CVB->num[3], CVC->num[3], &ssr_frag_in.num[3]); \ - } \ - if (varying_flag & VARYING_V2) { \ - if (varying_flag & VARYING_V2_00) reg_v2_00 = ssrS_bcpvec2(&bcp, &CVA->v2[0], &CVB->v2[0], &CVC->v2[0], &ssr_frag_in.v2[0]); \ - if (varying_flag & VARYING_V2_01) reg_v2_01 = ssrS_bcpvec2(&bcp, &CVA->v2[1], &CVB->v2[1], &CVC->v2[1], &ssr_frag_in.v2[1]); \ - if (varying_flag & VARYING_V2_02) reg_v2_02 = ssrS_bcpvec2(&bcp, &CVA->v2[2], &CVB->v2[2], &CVC->v2[2], &ssr_frag_in.v2[2]); \ - if (varying_flag & VARYING_V2_03) reg_v2_03 = ssrS_bcpvec2(&bcp, &CVA->v2[3], &CVB->v2[3], &CVC->v2[3], &ssr_frag_in.v2[3]); \ - if (varying_flag & VARYING_V2_04) reg_v2_04 = ssrS_bcpvec2(&bcp, &CVA->v2[4], &CVB->v2[4], &CVC->v2[4], &ssr_frag_in.v2[4]); \ - if (varying_flag & VARYING_V2_05) reg_v2_05 = ssrS_bcpvec2(&bcp, &CVA->v2[5], &CVB->v2[5], &CVC->v2[5], &ssr_frag_in.v2[5]); \ - } \ - if (varying_flag & VARYING_V3) { \ - if (varying_flag & VARYING_V3_00) reg_v3_00 = ssrS_bcpvec3(&bcp, &CVA->v3[0], &CVB->v3[0], &CVC->v3[0], &ssr_frag_in.v3[0]); \ - if (varying_flag & VARYING_V3_01) reg_v3_01 = ssrS_bcpvec3(&bcp, &CVA->v3[1], &CVB->v3[1], &CVC->v3[1], &ssr_frag_in.v3[1]); \ - if (varying_flag & VARYING_V3_02) reg_v3_02 = ssrS_bcpvec3(&bcp, &CVA->v3[2], &CVB->v3[2], &CVC->v3[2], &ssr_frag_in.v3[2]); \ - if (varying_flag & VARYING_V3_03) reg_v3_03 = ssrS_bcpvec3(&bcp, &CVA->v3[3], &CVB->v3[3], &CVC->v3[3], &ssr_frag_in.v3[3]); \ - if (varying_flag & VARYING_V3_04) reg_v3_04 = ssrS_bcpvec3(&bcp, &CVA->v3[4], &CVB->v3[4], &CVC->v3[4], &ssr_frag_in.v3[4]); \ - if (varying_flag & VARYING_V3_05) reg_v3_05 = ssrS_bcpvec3(&bcp, &CVA->v3[5], &CVB->v3[5], &CVC->v3[5], &ssr_frag_in.v3[5]); \ - if (varying_flag & VARYING_V3_06) reg_v3_06 = ssrS_bcpvec3(&bcp, &CVA->v3[6], &CVB->v3[6], &CVC->v3[6], &ssr_frag_in.v3[6]); \ - if (varying_flag & VARYING_V3_07) reg_v3_07 = ssrS_bcpvec3(&bcp, &CVA->v3[7], &CVB->v3[7], &CVC->v3[7], &ssr_frag_in.v3[7]); \ - } \ - if (varying_flag & VARYING_V4) { \ - if (varying_flag & VARYING_V4_00) reg_v4_00 = ssrS_bcpvec4(&bcp, &CVA->v4[0], &CVB->v4[0], &CVC->v4[0], &ssr_frag_in.v4[0]); \ - if (varying_flag & VARYING_V4_01) reg_v4_01 = ssrS_bcpvec4(&bcp, &CVA->v4[1], &CVB->v4[1], &CVC->v4[1], &ssr_frag_in.v4[1]); \ - if (varying_flag & VARYING_V4_02) reg_v4_02 = ssrS_bcpvec4(&bcp, &CVA->v4[2], &CVB->v4[2], &CVC->v4[2], &ssr_frag_in.v4[2]); \ - if (varying_flag & VARYING_V4_03) reg_v4_03 = ssrS_bcpvec4(&bcp, &CVA->v4[3], &CVB->v4[3], &CVC->v4[3], &ssr_frag_in.v4[3]); \ - if (varying_flag & VARYING_V4_04) reg_v4_04 = ssrS_bcpvec4(&bcp, &CVA->v4[4], &CVB->v4[4], &CVC->v4[4], &ssr_frag_in.v4[4]); \ - if (varying_flag & VARYING_V4_05) reg_v4_05 = ssrS_bcpvec4(&bcp, &CVA->v4[5], &CVB->v4[5], &CVC->v4[5], &ssr_frag_in.v4[5]); \ - } \ - } - Vec3 s[2], u; s[0].x = sc->x - sa->x; s[0].y = sb->x - sa->x; s[1].x = sc->y - sa->y; s[1].y = sb->y - sa->y; + bool depth_test = ssr_isenable(ENABLEMASK_DEPTHTEST); + bool multi_sample = ssr_isenable(ENABLEMASK_MULTISAMPLE); + bool blend = ssr_isenable(ENABLEMASK_BLEND); + bool write_depth = ssr_isenable(ENABLEMASK_WRITEDEPTH); + +#define DO_INTERPOLATION \ + if (varying_flag & VARYING_BASIC) { \ + if (varying_flag & VARYING_POSITION) ssrS_bcpvec3(&bc, &A->position, &B->position, &C->position, &ssr_frag_in.position); \ + if (varying_flag & VARYING_NORMAL) ssrS_bcpvec3(&bc, &A->normal, &B->normal, &C->normal, &ssr_frag_in.normal); \ + if (varying_flag & VARYING_TANGENT) ssrS_bcpvec3(&bc, &A->tangent, &B->tangent, &C->tangent, &ssr_frag_in.tangent); \ + if (varying_flag & VARYING_TEXCOORD) ssrS_bcpvec2(&bc, &A->texcoord, &B->texcoord, &C->texcoord, &ssr_frag_in.texcoord); \ +/* if (varying_flag & VARYING_JOINT) ssrS_bcpvec4(&bc, &A->joint, &B->joint, &C->joint, &ssr_frag_in.joint); \ + if (varying_flag & VARYING_WEIGHT) ssrS_bcpvec4(&bc, &A->weight, &B->weight, &C->weight, &ssr_frag_in.weight); \ + */ if (varying_flag & VARYING_COLOR) ssrS_bcpcolor(&bc, A->color, B->color, C->color, &ssr_frag_in.color); \ + } + #define RENDER_TRIANGLE \ - for (p.y = FROM->y; p.y < TO->y + OFFSET; ++p.y) { \ - SET_FROM_AND_TO \ - s[1].z = sa->y - p.y; \ - for (p.x = from; order * (p.x - to) <= 0; p.x += order) { \ - s[0].z = sa->x - p.x; \ - vec3_cross(&s[0], &s[1], &u); \ - discardif(compare(u.z, 0)); \ - u.z = 1.f / u.z; \ - bcp.x = 1.f - (u.x + u.y) * u.z; \ - bcp.y = u.y * u.z; \ - bcp.z = u.x * u.z; \ - discardif(bcp.x < 0 || bcp.y < 0 || bcp.z < 0); \ - /*perspective correction*/ \ - bcp.x *= CAw; bcp.y *= CBw; bcp.z *= CCw; \ - vec3_scale(&bcp, 1.f / (bcp.x + bcp.y + bcp.z), &bcp); \ - /*depth test*/ \ - if(ssr_isenable(ENABLEMASK_DEPTHTEST)){ \ - depth = (bcp.x*sa->z+bcp.y*sb->z+bcp.z*sc->z) * 0.5f + 0.5f;\ - discardif(!ssr_testdepthf(p.x, p.y, depth)); \ - } \ - /*set varying variables*/ \ - DO_INTERPOLATION \ - if(program->fragmentshader(uniforms, &ssr_frag_in, &color)) \ - ssr_putpoint(p.x, p.y, color); \ - } \ + for (p.y = FROM->y; p.y < TO->y + OFFSET; ++p.y) { \ + SET_FROM_AND_TO \ + s[1].z = sa->y - p.y; \ + for (p.x = from; order * (p.x - to) <= 0; p.x += order) { \ + s[0].z = sa->x - p.x; \ + vec3_cross(&s[0], &s[1], &u); \ + discardif(compare(u.z, 0)); \ + u.z = 1.f / u.z; \ + bc.x = 1.f - (u.x + u.y) * u.z; \ + bc.y = u.y * u.z; \ + bc.z = u.x * u.z; \ + discardif(bc.x < 0 || bc.y < 0 || bc.z < 0); \ + /*perspective correction*/ \ + bc.x *= CAw; bc.y *= CBw; bc.z *= CCw; \ + vec3_scale(&bc, 1.f / (bc.x + bc.y + bc.z), &bc); \ + /*early depth testing*/ \ + if(depth_test ){ \ + depth = bc.x*sa->z+bc.y*sb->z+bc.z*sc->z; \ + discardif(!ssr_testdepth(p.x, p.y, depth)); \ + } \ + /*set varying variables*/ \ + DO_INTERPOLATION \ + ssrS_solveregs(&bc, A->index, B->index, C->index); \ + /*enter fragment shader*/ \ + if(program->fragmentshader(uniforms, &ssr_frag_in, &color)) { \ + /*MSAA*/ \ + if(multi_sample) { \ + \ + } \ + /*blend*/ \ + if(blend) { \ + Color32 dst; dst = ssr_getfbocolor(p.x, p.y); \ + ssr_blend(&color, &dst, &color); \ + } \ + if(write_depth) { \ + ssr_writedepth(p.x, p.y, depth); \ + } \ + ssr_putpoint32(p.x, p.y, &color); \ + } \ + } \ } #define FROM sa |