diff options
Diffstat (limited to 'src/core/shader.c')
-rw-r--r-- | src/core/shader.c | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/core/shader.c b/src/core/shader.c index 899a160..b523df7 100644 --- a/src/core/shader.c +++ b/src/core/shader.c @@ -267,35 +267,40 @@ Vec4* ssrS_bcpvec4(Vec3* bc, Vec4* A, Vec4* B, Vec4* C, Vec4* out) { return out; } -void ssrS_lerpnum(float t, float* A, float* B, float* out) { +float* ssrS_lerpnum(float t, float* A, float* B, float* out) { *out = lerp(*A, *B, t); + return out; } -void ssrS_lerpcolor(float t, Color A, Color B, Color* out) { +Color* ssrS_lerpcolor(float t, Color A, Color B, Color* out) { *out = ssr_color( lerp(COLOR_R(A), COLOR_R(B), t), lerp(COLOR_G(A), COLOR_G(B), t), lerp(COLOR_B(A), COLOR_B(B), t), lerp(COLOR_A(A), COLOR_A(B), t) ); + return out; } -void ssrS_lerpvec2(float t, Vec2* A, Vec2* B, Vec2* out) { +Vec2* ssrS_lerpvec2(float t, Vec2* A, Vec2* B, Vec2* out) { out->x = lerp(A->x, B->x, t); out->y = lerp(A->y, B->y, t); + return out; } -void ssrS_lerpvec3(float t, Vec3* A, Vec3* B, Vec3* out) { +Vec3* ssrS_lerpvec3(float t, Vec3* A, Vec3* B, Vec3* out) { out->x = lerp(A->x, B->x, t); out->y = lerp(A->y, B->y, t); out->z = lerp(A->z, B->z, t); + return out; } -void ssrS_lerpvec4(float t, Vec4* A, Vec4* B, Vec4* out) { +Vec4* ssrS_lerpvec4(float t, Vec4* A, Vec4* B, Vec4* out) { out->x = lerp(A->x, B->x, t); out->y = lerp(A->y, B->y, t); out->z = lerp(A->z, B->z, t); out->w = lerp(A->w, B->w, t); + return out; } static Color32 _out_color[RENDER_TARGET_COUNT]; |