diff options
Diffstat (limited to 'src/core/shader.h')
-rw-r--r-- | src/core/shader.h | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/core/shader.h b/src/core/shader.h index d74581d..fd71f5a 100644 --- a/src/core/shader.h +++ b/src/core/shader.h @@ -169,15 +169,6 @@ Register registers[REG_TOTAL]; ActiveReg active_regs[REG_TOTAL]; uint open_regsi[REG_TOTAL]; /*draw call用到的寄存器,可以索引到registers和active_regs*/ -#define REG_NUM_OFFSET 0 -#define REG_V2_OFFSET 4 -#define REG_V3_OFFSET 10 -#define REG_V4_OFFSET 18 -#define REG_NUM(i) (registers[i]) -#define REG_V2(i) (registers[REG_V2_OFFSET + i]) -#define REG_V3(i) (registers[REG_V3_OFFSET + i]) -#define REG_V4(i) (registers[REG_V4_OFFSET + i]) - /*寄存器指针accessor,指向寄存器中的某个值,用于在shader里快速访问,使用错误可能会出现野指针*/ float *reg_num_00, *reg_num_01, *reg_num_02, *reg_num_03; Vec2 *reg_v2_00, *reg_v2_01, *reg_v2_02, *reg_v2_03, *reg_v2_04, *reg_v2_05; @@ -196,6 +187,8 @@ void ssrS_setupregisterpoints(int idx); /*设置寄存器指针,指向fragIn结构*/ void ssrS_setregtofragin(); +void ssrS_solveprops(uint varying, Vec3* bc, Vert* a, Vert* b, Vert* c); + #define tex2d(tex, uv) \ texture_sampling(tex, ssr_getfiltermode(), ssr_getwrapmode(), (uv).x, (uv).y) |