diff options
Diffstat (limited to 'src/example/03_texture.c')
-rw-r--r-- | src/example/03_texture.c | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c index fb5f0f2..395acfb 100644 --- a/src/example/03_texture.c +++ b/src/example/03_texture.c @@ -10,18 +10,20 @@ static int cube[] = { }; static Vert verts[] = { - {0, {1, 1, 1}, zerovec3, zerovec3, zerovec2, 0xffff0000}, - {1, {-1, 1, 1}, zerovec3, zerovec3, zerovec2,0xff00ff00}, - {2, {-1, -1, 1}, zerovec3, zerovec3, zerovec2, 0xff0000ff}, - {3, {1, -1, 1}, zerovec3, zerovec3, zerovec2, 0xffff00ff}, - {4, {1, 1, -1}, zerovec3, zerovec3, zerovec2, 0xffaa28aa}, - {5, {-1, 1, -1}, zerovec3, zerovec3, zerovec2,0xffFFC58E}, - {6, {-1, -1, -1}, zerovec3, zerovec3, zerovec2, 0xffA100FF}, - {7, {1, -1, -1}, zerovec3, zerovec3, zerovec2, 0xffFAFF00}, + {0, {1, 1, 1}, {1, 1, 1}, zerovec3, zerovec2, 0xffff0000}, + {1, {-1, 1, 1}, {-1, 1, 1}, zerovec3, zerovec2,0xff00ff00}, + {2, {-1, -1, 1}, {-1, -1, 1}, zerovec3, zerovec2, 0xff0000ff}, + {3, {1, -1, 1}, {1, -1, 1}, zerovec3, zerovec2, 0xffff00ff}, + {4, {1, 1, -1}, {1, 1, -1}, zerovec3, zerovec2, 0xffaa28aa}, + {5, {-1, 1, -1}, {-1, 1, -1}, zerovec3, zerovec2,0xffFFC58E}, + {6, {-1, -1, -1}, {-1, -1, -1}, zerovec3, zerovec2, 0xffA100FF}, + {7, {1, -1, -1}, {1, -1, -1}, zerovec3, zerovec2, 0xffFAFF00}, }; extern Program ssr_built_in_shader_unlit; +static Vec3 light = {-1, -1, -1}; + void onloadtexture(void* data) { ssr_matrixmode(MATRIX_PROJECTION); ssr_loadidentity(); @@ -43,13 +45,19 @@ void oneventtexture(void* data) { } static float _t = 0; +static Quat q; void onupdatetexture(void*data) { uint dt = *(uint*)data; ssr_matrixmode(MATRIX_MODEL); ssr_loadidentity(); - ssr_translate(0, 0, -2); - ssr_rotate(_t -= dt / 50.f, 1, 1, 1); + ssr_translate(0, 0, -3); + ssr_rotate(_t -= dt / 50.f, 1, 0.3, 1); + + Vec3 rot = { 1,1,0 }; vec3_normalize(&rot, &rot); + quat_fromaxisangle(&rot, 10, &q); + quat_applytovec3(&q, &light, &light); + ssr_setuniformvec3(0, &light); /*set light direction*/ } void ondrawtexture(void*data) { |