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Diffstat (limited to 'src/example/03_texture.c')
-rw-r--r--src/example/03_texture.c28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c
index fb5f0f2..395acfb 100644
--- a/src/example/03_texture.c
+++ b/src/example/03_texture.c
@@ -10,18 +10,20 @@ static int cube[] = {
};
static Vert verts[] = {
- {0, {1, 1, 1}, zerovec3, zerovec3, zerovec2, 0xffff0000},
- {1, {-1, 1, 1}, zerovec3, zerovec3, zerovec2,0xff00ff00},
- {2, {-1, -1, 1}, zerovec3, zerovec3, zerovec2, 0xff0000ff},
- {3, {1, -1, 1}, zerovec3, zerovec3, zerovec2, 0xffff00ff},
- {4, {1, 1, -1}, zerovec3, zerovec3, zerovec2, 0xffaa28aa},
- {5, {-1, 1, -1}, zerovec3, zerovec3, zerovec2,0xffFFC58E},
- {6, {-1, -1, -1}, zerovec3, zerovec3, zerovec2, 0xffA100FF},
- {7, {1, -1, -1}, zerovec3, zerovec3, zerovec2, 0xffFAFF00},
+ {0, {1, 1, 1}, {1, 1, 1}, zerovec3, zerovec2, 0xffff0000},
+ {1, {-1, 1, 1}, {-1, 1, 1}, zerovec3, zerovec2,0xff00ff00},
+ {2, {-1, -1, 1}, {-1, -1, 1}, zerovec3, zerovec2, 0xff0000ff},
+ {3, {1, -1, 1}, {1, -1, 1}, zerovec3, zerovec2, 0xffff00ff},
+ {4, {1, 1, -1}, {1, 1, -1}, zerovec3, zerovec2, 0xffaa28aa},
+ {5, {-1, 1, -1}, {-1, 1, -1}, zerovec3, zerovec2,0xffFFC58E},
+ {6, {-1, -1, -1}, {-1, -1, -1}, zerovec3, zerovec2, 0xffA100FF},
+ {7, {1, -1, -1}, {1, -1, -1}, zerovec3, zerovec2, 0xffFAFF00},
};
extern Program ssr_built_in_shader_unlit;
+static Vec3 light = {-1, -1, -1};
+
void onloadtexture(void* data) {
ssr_matrixmode(MATRIX_PROJECTION);
ssr_loadidentity();
@@ -43,13 +45,19 @@ void oneventtexture(void* data) {
}
static float _t = 0;
+static Quat q;
void onupdatetexture(void*data) {
uint dt = *(uint*)data;
ssr_matrixmode(MATRIX_MODEL);
ssr_loadidentity();
- ssr_translate(0, 0, -2);
- ssr_rotate(_t -= dt / 50.f, 1, 1, 1);
+ ssr_translate(0, 0, -3);
+ ssr_rotate(_t -= dt / 50.f, 1, 0.3, 1);
+
+ Vec3 rot = { 1,1,0 }; vec3_normalize(&rot, &rot);
+ quat_fromaxisangle(&rot, 10, &q);
+ quat_applytovec3(&q, &light, &light);
+ ssr_setuniformvec3(0, &light); /*set light direction*/
}
void ondrawtexture(void*data) {