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-rw-r--r--src/shaders/default.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/shaders/default.c b/src/shaders/default.c
new file mode 100644
index 0000000..b1345e0
--- /dev/null
+++ b/src/shaders/default.c
@@ -0,0 +1,20 @@
+#include "common_header.h"
+
+/*uniforms*/
+#define lightdir UV3(0)
+#define shinees UN(0)
+
+/*vertex output*/
+#define uv reg_v2_00
+
+static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* homocoord) {
+ static Vec4 p; p.xyz = in->vertex->position; p.w = 1;
+ mat4_applytovec4(uniforms->mvp, &p, homocoord);
+}
+
+static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color* color) {
+
+ return 1;
+}
+
+Program ssr_built_in_shader_default = { vert, frag }; \ No newline at end of file