diff options
Diffstat (limited to 'src/shaders/default.c')
-rw-r--r-- | src/shaders/default.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/shaders/default.c b/src/shaders/default.c index 49a80d1..df3f121 100644 --- a/src/shaders/default.c +++ b/src/shaders/default.c @@ -1,15 +1,15 @@ #include "common.h" /*uniforms*/ -#define object2world UM4(0) -#define light UV3(0) -#define maintex UTEX(0) -#define noramltex UTEX(1) -#define roughnesstex UTEX(2) -#define metalnesstex UTEX(3) +#define object2world UM4(0) +#define light UV3(0) +#define maintex UTEX(0) +#define noramltex UTEX(1) +#define roughnesstex UTEX(2) +#define metalnesstex UTEX(3) /*varyings*/ -#define rough reg_num_00 +#define rough reg_num_00 static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoord) { static Vec4 p; p.xyz = in->vertex->position; p.w = 1; @@ -22,13 +22,13 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor }; Vec4 worldnormal; mat4_applytovec4(object2world, &normal, &worldnormal); vec3_normalize(light, light); - *reg_num_00 = 1 - vec3_dot(&worldnormal, light); + *rough = 1 - vec3_dot(&worldnormal, light); } static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { vec3_normalize(light, light); vec3_normalize(&in->normal, &in->normal); - float roughness = *reg_num_00; + float roughness = *rough; //(*color).r = 1; //(*color).g = 1; //(*color).b = 1; |