diff options
Diffstat (limited to 'src/shaders/default.c')
-rw-r--r-- | src/shaders/default.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/shaders/default.c b/src/shaders/default.c index f184e27..6d12c8e 100644 --- a/src/shaders/default.c +++ b/src/shaders/default.c @@ -13,29 +13,29 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoord) { static Vec4 p; p.xyz = in->vertex->position; p.w = 1; - mat4_mulvec4(uniforms->mvp, &p, clipcoord); + internal_mat4_mulvec4(uniforms->mvp, &p, clipcoord); Vec4 normal = { in->vertex->normal.x, in->vertex->normal.y, in->vertex->normal.z, 1 }; - Vec4 worldnormal; mat4_mulvec4(object2world, &normal, &worldnormal); - vec3_normalize(light, light); - *rough = 1 - vec3_dot(&worldnormal, light); + Vec4 worldnormal; internal_mat4_mulvec4(object2world, &normal, &worldnormal); + internal_vec3_normalize(light, light); + *rough = 1 - internal_vec3_dot(&worldnormal, light); } static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { - vec3_normalize(light, light); + internal_vec3_normalize(light, light); float roughness = *rough; //(*color).r = 1; //(*color).g = 1; //(*color).b = 1; //(*color).a = 1; //return 1; - //float rough = 1- vec3_dot(&in->normal, light); + //float rough = 1- internal_vec3_dot(&in->normal, light); //Color32 nc = tex2d(noramltex, in->texcoord); - //vec3_scale(&c, roughness, &c); + //internal_vec3_scale(&c, roughness, &c); return 1; } |