diff options
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/default.c | 2 | ||||
-rw-r--r-- | src/shaders/pbr.c | 2 | ||||
-rw-r--r-- | src/shaders/unlit.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/shaders/default.c b/src/shaders/default.c index d348cdf..e05d15d 100644 --- a/src/shaders/default.c +++ b/src/shaders/default.c @@ -25,7 +25,7 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor *rough = 1 - internal_vec3_dot(&worldnormal, light); } -static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { +static bool frag(UniformCollection* uniforms, Color32* color) { internal_vec3_normalize(light, light); float roughness = *rough; //(*color).r = 1; diff --git a/src/shaders/pbr.c b/src/shaders/pbr.c index b8ee4be..e4afbf4 100644 --- a/src/shaders/pbr.c +++ b/src/shaders/pbr.c @@ -31,7 +31,7 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor _clip_pos->y = clipcoord->w; } -static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Vec4* color) { +static bool frag(UniformCollection* uniforms, Vec4* color) { //internal_vec3_normalize(light, light); //internal_vec3_normalize(vnormal, vnormal); //float roughness = *rough; diff --git a/src/shaders/unlit.c b/src/shaders/unlit.c index 5e1b1c1..0b92c8c 100644 --- a/src/shaders/unlit.c +++ b/src/shaders/unlit.c @@ -22,7 +22,7 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor *reg_num_00 = 1 - internal_vec3_dot(&worldnormal, light); } -static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { +static bool frag(UniformCollection* uniforms, Color32* color) { internal_vec3_normalize(light, light); return 1; } |