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type: pbrm
lighting:
background: 0.15 0.15 0.15
environment: workshop
skybox: blurred
shadow: off
ambient: 1.0
punctual: 1.0
materials 1:
material 0:
basecolor_factor: 1 1 1 1
metalness_factor: 1
roughness_factor: 1
basecolor_map: helmet/helmet_basecolor.tga
metalness_map: helmet/helmet_metalness.tga
roughness_map: helmet/helmet_roughness.tga
normal_map: helmet/helmet_normal.tga
occlusion_map: helmet/helmet_occlusion.tga
emission_map: helmet/helmet_emission.tga
double_sided: off
enable_blend: off
alpha_cutoff: 0
transforms 1:
transform 0:
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
models 1:
model 0:
mesh: helmet/helmet.obj
skeleton: null
attached: -1
material: 0
transform: 0
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