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#ifndef _SOFTSHADEROOM_CLIP_H_
#define _SOFTSHADEROOM_CLIP_H_

#include "../util/type.h"
#include "vert.h"
#include "shader.h"

#define LERP(t,a,b) ((1-(t))*(a)+(t)*(b))

typedef struct {
	/*clipping coord*/
	Vec4 clip_coord;
	/*vertex data*/
	Vert vertex; 
} ClippedVert;

#define CLIP_BUFFER_SIZE 6

typedef struct {
	ClippedVert vertices[CLIP_BUFFER_SIZE];
	uint count;
	/*temp register*/
	float temp_reg_num[REG_NUM_COUNT][CLIP_BUFFER_SIZE];
	Vec2 temp_reg_v2[REG_V2_COUNT][CLIP_BUFFER_SIZE];
	Vec3 temp_reg_v3[REG_V3_COUNT][CLIP_BUFFER_SIZE];
	Vec4 temp_reg_v4[REG_V4_COUNT][CLIP_BUFFER_SIZE];
} ClippedBuffer;

ClippedBuffer clip_buffer;

bool clip_triangle(Vec4* c0, Vec4* c1, Vec4* c2, Vert* v0, Vert* v1, Vert* v2, uint varying_flag, ClippedBuffer* clipped);

uint clip_line();

uint clip_point();

#endif