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path: root/src/core/texture.c
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#include "texture.h"
#define STB_IMAGE_IMPLEMENTATION
#include "../extern/stb_image.h"
#include <stdio.h>

static void texture_abgr2argb(Texture* tex) {
	ssr_assert(tex);
	int width = tex->width, height = tex->height;
	Color* pixels = tex->pixels;
	for (int i = 0; i < width * height; ++i) {
		uint r = (pixels[i] & 0xff) << 16;
		uint g = ((pixels[i] >> 8) & 0xff) << 8;
		uint b = ((pixels[i] >> 16) & 0xff);
		uint a = ((pixels[i] >> 24) & 0xff) << 24;
		pixels[i] = r | g | b | a;
	}
}

static void texture_abgr2c32(Color* abgr, Color32* color, int count) {
	for (int i = 0; i < count; ++i) {
		color[i].r = (abgr[i] & 0xff) / 255.f;
		color[i].g = ((abgr[i] >> 8) & 0xff) / 255.f;
		color[i].b = ((abgr[i] >> 16) & 0xff) / 255.f;
		color[i].a = ((abgr[i] >> 24) & 0xff) / 255.f;
	}
}

Texture* texture_loadfromfile(const char* path) {
	ssr_assert(path);
	FILE* file = fopen(path, "rb");
	ssr_assert(file);
	fseek(file, 0, SEEK_END);
	int size = ftell(file);
	fseek(file, 0, SEEK_SET);
	char* buffer = ssrM_newvector(char, size);
	ssr_assert(buffer);
	int l = fread(buffer, 1, size, file);
	if ( l!= size) {
		free(buffer);
		fclose(file);
		return NULL;
	}
	fclose(file);
	int width, height;
	Color* pixels = (Color*)stbi_load_from_memory((unsigned char*)buffer, size, &width, &height, NULL, STBI_rgb_alpha);
	ssrM_free(buffer);
	if (!pixels) return NULL;
	Texture* texture = ssrM_new(Texture);
	texture->width = width; texture->height = height;
	texture->pixels = ssrM_newvector(Color32, width*height);
	texture_abgr2c32(pixels, texture->pixels, width*height);
	ssrM_free(pixels);
	return texture;
}

static Color32 sampling(Texture* tex, WrapMode wrap_mode, int x, int y) {
	if (wrap_mode == WRAPMODE_CLAMP) { /*clamp*/
		x = clamp(x, 0, tex->width - 1);
		y = clamp(y, 0, tex->height - 1);
	}	else { /*repeat*/
		x = x % tex->width; 
		y = y % tex->height;
	}
	return tex->pixels[x + y * tex->width];
}

Color32 texture_sampling(Texture* tex, FilterMode filter_mode, WrapMode wrap_mode, float x01, float y01) {
	ssr_assert(tex);
	float x = x01 * tex->width, y = (1 - y01) * tex->height; /*map to texture coordinate*/
	int x_min = floor(x), y_min = floor(y);
	int x_max = ceil(x), y_max = ceil(y);
	if (filter_mode == FILTERMODE_POINT) {
		int px = (x_max - x > x - x_min) ? x_min : x_max;
		int py = (y_max - y > y - y_min) ? y_min : y_max;

		return sampling(tex, wrap_mode, px, py);
	}
	else if (filter_mode == FILTERMODE_BILINEAR) {
		static Color32 tl, tr, bl, br, t, b, out;

		tl = sampling(tex, wrap_mode, x_min, y_min);
		tr = sampling(tex, wrap_mode, x_max, y_min);
		bl = sampling(tex, wrap_mode, x_min, y_max);
		br = sampling(tex, wrap_mode, x_max, y_max);

		vec4_lerp(&tl, &tr, x - x_min, &t);
		vec4_lerp(&bl, &br, x - x_min, &b);
		vec4_lerp(&t, &b, y - y_min, &out);

		return out;
	}
	/*
	else if (filter_mode == FILTERMODE_TRILINEAR) {
	}
	*/
}