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#ifndef _SOFTSHADEROOM_TEXTURE_H_
#define _SOFTSHADEROOM_TEXTURE_H_

#include "vert.h"

typedef enum {
	FILTERMODE_POINT, 
	FILTERMODE_BILINEAR,
	/*FILTERMODE_TRILINEAR,*/
} FilterMode;

typedef enum {
	WRAPMODE_REPEAT,
	WRAPMODE_CLAMP,
} WrapMode;

typedef struct {
	uint width, height;
	Color32* pixels;
} Texture;

Texture* texture_loadfromfile(const char* path);

Color32 texture_sampling(Texture* tex, FilterMode filter_mode, WrapMode wrap_mode, float x, float y);

#endif