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#include "../example.h"
#include "../../core/rasterizer.h"
Vec3 pos = { 0, 0, 2 }, target = { 0,0,-1 }, up = { 0, 1, 0 };
float dot[] = { 0, 0, -2 };
void onloaddot(void* data) {
}
void oneventdot(void* data) {
SDL_Event* e = (SDL_Event*)data;
}
void onupdatedot(void*data) {
uint dt = *(uint*)data;
ssr_matrixmode(MATRIX_VIEW);
ssr_lookat(&pos, &target, &up);
ssr_matrixmode(MATRIX_PROJECTION);
}
float j = 0;
void ondrawdot(void*data) {
ssr_clearcolor(0xffffffff);
//for (int i = -50; i < 200; ++i) {
// ssr_putpoint(i * sin(j += 0.1f), 300 * cos(j), ssr_color(0xff, 0, 0xff, 0));
//}
ssrR_putline(-100, 0, 100, 200, 0xffff0000);
// printf("%u\n", (UINT_MAX * (double)0.5F));
}
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