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path: root/src/example/02_cube.c
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#include "example.h"

/*Õý·½Ìå*/
Vec3 verts[] = {
	// front face 
	{1, 1, 1}, {-1, 1, 1}, {-1, -1, 1}, {1, -1, 1},
	// back face
	{1, 1, -1}, {-1, 1, -1}, {-1, -1, -1}, {1, -1, -1},
};

Color colors[] = {
	0xffff0000, 0xff00ff00, 0xffff00ff, 0xff00ffff,
	0xff0000ff, 0xff000000, 0xffffff00, 0xffffffff,
};

int cube[] = {
	0, 2, 1, 0, 3, 2, 
	1, 2, 5, 2, 6, 5, 
	4, 5, 6, 4, 6, 7, 
	0, 4, 7, 0, 7, 3, 
	0, 1, 4, 1, 5, 4, 
	2, 3, 6, 3, 7, 6
};
Mat4 m;
void onloadcube(void* data) {
}

void oneventcube(void* data) {
	SDL_Event* e = (SDL_Event*)data;
}

float _t = 0;

void onupdatecube(void*data) {
	uint dt = *(uint*)data;
	ssr_matrixmode(MATRIX_MODEL);
	ssr_loadidentity();
	ssr_translate(0, 0, -3);
	ssr_rotate(360 * sin(_t += 0.001f), 1, 1, 1);
	ssr_matrixmode(MATRIX_PROJECTION);
	ssr_loadidentity();
	ssr_perspective(100 + 20 * sin(_t * 10), 1.25f, -0.1f, -100);
	ssr_matrixmode(MATRIX_VIEW);
	ssr_loadidentity();
	Vec3 pos = { 0,0,0 }, target = { 0,0,-1 }, up = { 0,1,0 };
	ssr_lookat(&pos, &target, &up);
	ssr_getmvp(&m);
}

void ondrawcube(void*data) {
	ssr_clearcolor(0);
	Vec2 proj[8];

	for (int i = 0; i < 8; ++i) {
		Vec4 v = { verts[i].x, verts[i].y ,verts[i].z ,1 }, temp;
		mat4_applytovec4(&m, &v, &temp);
		temp.x /= temp.w;
		temp.y /= temp.w;
		temp.z /= temp.w;
		//vec4_print(&temp);
		proj[i].x = temp.x;
		proj[i].y = temp.y;
	}
	for (int j = 1; j < sizeof(cube) / sizeof(int); ++j) {
		int fromx = proj[cube[j]].x * 250.f + 250, fromy = 200 - proj[cube[j]].y * 200.f;
		int tox = proj[cube[j - 1]].x * 250.f + 250, toy = 200 - proj[cube[j - 1]].y * 200.f;
		ssrR_putline(fromx, fromy , tox, toy, 0xffff0000);
	}

	Vec2 v1 = { 0, 0 }, v2 = { 3, 1 }, v3 = {1, 5};
	float area = ssrR_area(&v1, &v2, &v3);
	printf("%f\n", area);
}