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#include "../example.h"
#include "../../extend/mesh.h"
static int cube[] = {
0, 1, 2, 0, 2, 3,
1, 5, 2, 2, 5, 6,
4, 6, 5, 4, 7, 6,
0, 3, 7, 0, 7, 4,
0, 4, 1, 1, 4, 5,
2, 6, 3, 3, 6, 7
};
static Vertex verts[] = {
{0, {1, 1, 1}, {1, 1, 1}, zerovec4, {1, 1}, 0xffff0000},
{1, {-1, 1, 1}, {-1, 1, 1}, zerovec4, {0, 1},0xff00ff00},
{2, {-1, -1, 1}, {-1, -1, 1}, zerovec4, {0, 0}, 0xff0000ff},
{3, {1, -1, 1}, {1, -1, 1}, zerovec4, {1, 0}, 0xffff00ff},
{4, {1, 1, -1}, {1, 1, -1}, zerovec4, {1, 0} , 0xffaa28aa},
{5, {-1, 1, -1}, {-1, 1, -1}, zerovec4, {0, 0},0xffFFC58E},
{6, {-1, -1, -1}, {-1, -1, -1}, zerovec4, {0, 1}, 0xffA100FF},
{7, {1, -1, -1}, {1, -1, -1}, zerovec4, {1, 1} , 0xffFAFF00},
};
extern Program _04_bloom_preprocess;
extern Program _04_bloom_postprocess;
static Vec3 light = { -1, -1, -1 };
static Texture* cyborg_albedo;
static Mesh* cyborg_mesh;
static FrameBuffer* fbo;
static float* depth_buffer;
static byte* stencil_buffer;
static Texture* albedo_tex;
static Texture* bright_tex;
void onloadbloom(void* data) {
ssr_matrixmode(MATRIX_PROJECTION);
ssr_loadidentity();
ssr_perspective(90, ssr_getaspect(), 0.1, 10);
//ssr_ortho(-5, 5, -4, 4, 0.1, 10);
ssr_setblendfunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
albedo_tex = texture_create(600, 480);
bright_tex = texture_create(600, 480);
depth_buffer = ssrM_newvector(float, 600 * 480);
stencil_buffer = ssrM_newvector(byte, 600 * 480);
fbo = fbo_create();
fbo_attachrendertexture(fbo, 0, albedo_tex);
fbo_attachrendertexture(fbo, 1, bright_tex);
fbo_attachdepthbuffer(fbo, depth_buffer);
fbo_attachstencilbuffer(fbo, stencil_buffer);
}
void oneventbloom(void* data) {
}
static float _t = 0;
static Quat q;
void onupdatebloom(void*data) {
uint dt = *(uint*)data;
_t += dt / 1000.f;
ssr_matrixmode(MATRIX_VIEW);
ssr_loadidentity();
float distance = 2;
Vec3 p = { distance * sin(_t), 5, distance * cos(_t) }, target = { 0, 0, 0 };
ssr_lookat(&p, &target, &vec3up);
ssr_matrixmode(MATRIX_MODEL);
ssr_loadidentity();
}
static void renderquad() {
/*È«ÆÁÌØÐ§*/
static Vertex verts[] = {
{0, {1, 1, 0}, zerovec3, zerovec3, {1, 1}, 0},
{1, {-1, 1, 0}, zerovec3, zerovec3, {0, 1},0},
{2, {-1, -1, 0}, zerovec3, zerovec3, {0, 0}, 0},
{3, {1, -1, 0}, zerovec3, zerovec3, {1, 0}, 0},
};
static int quad[] = {
0, 1, 2, 0, 2, 3,
};
ssr_useprogram(&_04_bloom_postprocess);
ssr_bindvertices(verts, 4, quad, 2);
ssr_setuniformtex(0, albedo_tex);
ssr_setuniformtex(1, bright_tex);
ssr_draw(PRIMITIVE_TRIANGLE);
}
void ondrawbloom(void*data) {
ssr_enable(ENABLE_BACKFACECULL | ENABLE_DEPTHTEST | ENABLE_BLEND | ENABLE_WRITEDEPTH);
/*render cube*/
ssr_bindframebuffer(fbo);
ssr_clearcolor(0xff202020);
ssr_cleardepth();
ssr_clearstencil(0);
ssr_bindvertices(verts, 8, cube, 12);
ssr_useprogram(&_04_bloom_preprocess);
ssr_bindvertices(verts, 8, cube, 12);
ssr_draw(PRIMITIVE_TRIANGLE);
ssr_disable(ENABLE_BLEND | ENABLE_DEPTHTEST | ENABLE_WRITEDEPTH | ENABLE_BACKFACECULL);
ssr_unbindframebuffer();
ssr_clearcolor(0xff202020);
ssr_cleardepth();
ssr_clearstencil(0);
renderquad();
}
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