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#ifndef _SOFTSHADEROOM_CAMERA_H_
#define _SOFTSHADEROOM_CAMERA_H_

#include "../math/math.h"
#include "transform.h"
#include "../extern/wog.h"

#undef near 
#undef far

typedef struct  {
	Transform transform;
	float fov, aspect, near, far;
	/*matrix*/
	Mat4 view_matrix; /*or WorldToCameraMatrix*/
	Mat4 proj_matrix;
	bool is_viewdirty, is_projdirty;
	/*operations*/
	float zoom_speed;
} Camera;

typedef struct CameraConfig {
	float fov, aspect, near, far;
	Vec3 pos; 
}CameraConfig;

void camera_init(Camera* cam);

void camera_setposition(float x, float y, float z);

void camera_onevent(Camera* cam, wog_Event* e);

void camera_getmatrix(Mat4* view, Mat4* proj);

void camera_getviewmatrix(Camera* cam, Mat4* view);
void camera_getprojmatrix(Camera* cam, Mat4* proj);

#endif