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#ifndef _SOFTSHADEROOM_LIGHT_H_
#define _SOFTSHADEROOM_LIGHT_H_
#include "../math/math.h"
#include "../core/texture.h"
#include "transform.h"
typedef enum {
LIGHT_POINT,
LIGHT_DIRECTION,
LIGHT_SPOT,
} LightMode;
typedef struct {
Transform transform;
LightMode mode;
Color32 color;
float range;
} Light;
// LUT for lights
Texture* light_attenuation_tex;
Texture* light_cookie_tex;
#endif
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