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#ifndef _SOFTSHADEROOM_MESH_H_
#define _SOFTSHADEROOM_MESH_H_
#include "../core/vert.h"
typedef struct {
uint* triangles; // indices of vertex
uint tris_count;
char name[32];
} SubMesh;
typedef struct {
Vertex* vertices;
uint vert_count;
// map to first submesh
uint* triangles;
uint tris_count;
char name[32];
// submeshs
SubMesh* submesh;
uint submesh_count;
} Mesh;
Mesh* mesh_loadfromobj(const char* path);
void free_mesh(Mesh* mesh);
#endif
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