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#ifndef _SOFTSHADEROOM_MESH_H_
#define _SOFTSHADEROOM_MESH_H_

#include "../core/vert.h"

//
typedef struct Mesh {
	Vert* vertices; uint vert_count;
	uint* triangles; uint tris_count;
} Mesh;

Mesh* mesh_loadfromobj(const char* path);

#endif