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#ifndef _SOFTSHADEROOM_MESH_H_
#define _SOFTSHADEROOM_MESH_H_
#include "../core/vert.h"
/*
typedef struct {
Vert* vertices;
uint vert_count;
uint* triangles;
uint tris_count;
const char* name;
} SubMesh;
*/
typedef struct {
Vert* vertices;
uint vert_count;
uint* triangles;
uint tris_count;
//const char* name;
/*
SubMesh* submesh;
uint submesh_count;
*/
} Mesh;
Mesh* mesh_loadfromobj(const char* path);
#endif
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