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/**
* Copyright (c) 2015~2017 chai(neonum)
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the MIT license. See LICENSE for details.
*/
#ifndef _WOG_H
#define _WOG_H
#include <Windows.h> // for virtual key value
#define WOG_GL 1
#define WOG_GDI 2
#define WOG_API WOG_GDI
typedef unsigned int uint32;
typedef unsigned short uint16;
enum // event type
{
WOG_EUNKNOWN = 0, // unknown event
WOG_EKEYDOWN, // key pressed
WOG_EKEYUP, // key released
WOG_EMOUSEMOTION, // mouse motion
WOG_EMOUSEWHEEL, // mouse wheel scrolling
WOG_EMOUSEBUTTONDOWN, // mosue button down
WOG_EMOUSEBUTTONUP, // mosue button down
WOG_ECLOSE, // close window
};
enum // mouse button event, e.button value
{
WOG_MOUSE_LBUTTON, // left mouse button
WOG_MOUSE_RBUTTON, // right mouse button
WOG_MOUSE_MIDDLE, // middle button
};
typedef struct wog_Event
{
int type;
union // event value
{
int key; // for key, simply use windows virtual key value
// see https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
struct // for mouse motion
{
int x, y; // mouse position
}pos;
int wheel; // 1 indicate scroll up and -1 indicate scrool down
int button; // mouse button
};
}wog_Event;
typedef struct {
int width, height, channels;
unsigned char* buffer;
} wog_Surface;
/**
* Entry of user program which defined in user project. You need provide
* this function's defination.
*/
#define main wog_main
extern int wog_main(int argc, char* argv[]);
typedef struct wog_Window wog_Window;
#if WOG_API == WOG_GL
/**
* Struct that hold opengl context generated by wglCreateContext() which
* defined in opengl32.lib
*/
typedef struct wog_GLContext wog_GLContext;
#endif
enum // window style flag
{
WOG_HIDDEN = 4,
WOG_RESIZABLE = 8,
WOG_DISABLE = 16,
};
/**
* Create window with given configures.
* flag would be:
* WOG_HIDDEN
* WOG_RESIZABLE
* WOG_DISABLE
* or just 0;
*/
wog_Window* wog_createWindow(const char* title, int width, int height, int x, int y, uint32 flags);
#if WOG_API == WOG_GL
wog_GLContext* wog_createGLContext(wog_Window* wnd);
int wog_makeCurrent(wog_Window* wnd, wog_GLContext* cxt);
void wog_destroyGLContext(wog_GLContext* cxt);
#endif
void wog_destroyWindow(wog_Window* wnd);
#if WOG_API == WOG_GL
void wog_swapBuffers(wog_Window* wnd);
#endif
#if WOG_API == WOG_GDI
void wog_updateSurface(wog_Window* wnd);
#endif
int wog_pollEvent(wog_Window* wnd, wog_Event* e);
void wog_getMouse(wog_Window* wnd, int *x, int *y);
// get current ticks
int wog_tick();
void wog_sleep(int ms);
void wog_getwindowsize(wog_Window* wnd, int* width, int* height);
void wog_show(wog_Window* wnd);
void wog_hide(wog_Window* wnd);
typedef void(*wog_Callback)(wog_Window* wnd) ;
/**
* Register callback functions.
*/
void wog_registerResizeCallback(wog_Callback cal);
void wog_registerQuitCallback(wog_Callback cal);
wog_Surface* wog_getsurface(wog_Window* wnd);
#endif
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