diff options
author | chai <chaifix@163.com> | 2022-04-18 10:31:48 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-18 10:31:48 +0800 |
commit | b1882e100887ff1ce6cd6902109a25aea4a20fa5 (patch) | |
tree | 8dd68f165edaf985c1dd57b1ac61a57d9310b273 | |
parent | ba1faafd285f15c7c91720371f9f0ecd96fa6b27 (diff) |
*gizmos
-rw-r--r-- | AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity | 142 | ||||
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestDestroySelf.cs | 10 | ||||
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs | 20 |
3 files changed, 97 insertions, 75 deletions
diff --git a/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity b/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity index dfd7c8e..79da01e 100644 --- a/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity +++ b/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity @@ -209,7 +209,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 31 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.7924528, g: 0.70647913, b: 0.70647913, a: 1} m_FlipX: 0 @@ -307,7 +307,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 225 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.7924528, g: 0.70647913, b: 0.70647913, a: 1} m_FlipX: 0 @@ -415,7 +415,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 230886352} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -1.42, z: 0} + m_LocalPosition: {x: 0, y: -1.49, z: 0} m_LocalScale: {x: 1, y: 0.6747, z: 1} m_Children: [] m_Father: {fileID: 1427931719} @@ -498,7 +498,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -11 m_Sprite: {fileID: -6997709495448532824, guid: fb08b0f068cbce749917cffaef128c3f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -518,7 +518,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 231104471} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 5.66, y: 0.32, z: 0} + m_LocalPosition: {x: 5.66, y: 0.61, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 858498575} @@ -564,7 +564,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 248224694} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 760820804} @@ -698,7 +698,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 157 m_Sprite: {fileID: 2836480152517601870, guid: 704845af7c2aded42976a7281bb6a169, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -765,7 +765,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 298694133} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.067, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.5670171, z: 1} m_Children: [] m_Father: {fileID: 268856203} @@ -866,7 +866,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 300583056} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.0586, z: 0} + m_LocalPosition: {x: 0, y: -0.5, z: 0} m_LocalScale: {x: 1, y: 0.2621, z: 1} m_Children: [] m_Father: {fileID: 813485934} @@ -948,7 +948,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 303194464} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 1014048668} @@ -1030,7 +1030,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 309971918} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0.081, y: 0.02, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.1335, y: 0.25282538, z: 1} m_Children: [] m_Father: {fileID: 1407365532} @@ -1238,7 +1238,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 413772983} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.053199768, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2932, z: 1} m_Children: [] m_Father: {fileID: 1524953819} @@ -1269,7 +1269,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 496145694} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.009, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2326, z: 1} m_Children: [] m_Father: {fileID: 547884562} @@ -1412,7 +1412,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 15 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1} m_FlipX: 0 @@ -1481,7 +1481,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -201 m_Sprite: {fileID: 21300000, guid: dbaeeffbd3b5d104e8dbb2b7c3172fe3, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -1608,7 +1608,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 636 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.7924528, g: 0.70647913, b: 0.70647913, a: 1} m_FlipX: 0 @@ -1645,7 +1645,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 588009568} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 579864783} @@ -1840,7 +1840,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 636330453} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.0469, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.3696, z: 1} m_Children: [] m_Father: {fileID: 1674033085} @@ -1922,7 +1922,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 640031757} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 80465629} @@ -2086,7 +2086,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 665839132} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 1179934517} @@ -2168,7 +2168,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 699760444} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 1508965808} @@ -2311,7 +2311,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 208 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1} m_FlipX: 0 @@ -2348,7 +2348,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 736818746} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 729199531} @@ -2462,7 +2462,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -152 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.7924528, g: 0.70647913, b: 0.70647913, a: 1} m_FlipX: 0 @@ -2528,7 +2528,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 771334775} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 185848755} @@ -2725,7 +2725,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -723 m_Sprite: {fileID: 21300000, guid: 65e65feb049635344acf9528aedd0195, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -2745,7 +2745,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 813485932} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - 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{fileID: 230886355} @@ -4690,7 +4690,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Shadow: {fileID: 230886355} - m_Height: 1.5 + m_Height: 1.49 --- !u!114 &1427931721 MonoBehaviour: m_ObjectHideFlags: 0 @@ -4888,7 +4888,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 382 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1} m_FlipX: 0 @@ -5034,7 +5034,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -570 m_Sprite: {fileID: 21300000, guid: d6258b8f82d54064f8b18f5cb1915d0c, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -5100,7 +5100,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1525058237} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 1826905633} @@ -5183,7 +5183,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1545137359} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - 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m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 1993403371} @@ -7152,7 +7152,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1949200980} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -0.0383, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.2943, z: 1} m_Children: [] m_Father: {fileID: 1702781890} @@ -7325,7 +7325,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 636 m_Sprite: {fileID: 21300000, guid: 765b08cafa6a51f4ca8e586f733afe8e, type: 3} m_Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1} m_FlipX: 0 @@ -7476,7 +7476,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -682 m_Sprite: {fileID: 21300000, guid: 52dab49f83ccd8f4895a647210165e85, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -7496,7 +7496,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2103777676} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -1.07, y: 4.82, z: 0} + m_LocalPosition: {x: -1.07, y: 7.82, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 865193497} diff --git a/AlienSurvival/Assets/Test/Scripts/TestDestroySelf.cs b/AlienSurvival/Assets/Test/Scripts/TestDestroySelf.cs index 1ccd825..e0457cd 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestDestroySelf.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestDestroySelf.cs @@ -29,10 +29,12 @@ public class TestDestroySelf : MonoBehaviour { time += Time.deltaTime; - Color c = sr.color; - c.a = alphaCurve.Evaluate(time / lifeTime); - - sr.color = c; + if (sr) + { + Color c = sr.color; + c.a = alphaCurve.Evaluate(time / lifeTime); + sr.color = c; + } } } diff --git a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs index 6f3923c..e427e20 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs @@ -1,7 +1,11 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif +[ExecuteInEditMode] public class TestFakeHeight : MonoBehaviour { [SerializeField] private Transform m_Shadow; @@ -98,4 +102,20 @@ public class TestFakeHeight : MonoBehaviour { Project(); } + +#if UNITY_EDITOR + + private void OnDrawGizmos() + { + // dash line + Vector3 start = transform.position; + Vector3 end = start - new Vector3(0, m_Height, 0); + + Handles.DrawDottedLine(start, end, 1f); + Handles.DrawWireCube(end, new Vector3(0.1f, 0.1f, 0f)); + + } + +#endif + } |