diff options
author | chai <chaifix@163.com> | 2022-04-22 20:38:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-22 20:38:40 +0800 |
commit | edaeb4b7c681cc1654745e5a9be531a71088d1af (patch) | |
tree | a3dd1b1a2fc43caaec5cd3775bdf0f3423b39d97 | |
parent | ded822e98e8eda49618d17e53407b0df1896e539 (diff) |
*rename folder
-rw-r--r-- | SurvivalTest/Assets/Resources/shaders.meta (renamed from SurvivalTest/Assets/Resources/Shader.meta) | 0 | ||||
-rw-r--r-- | SurvivalTest/Assets/Resources/shaders/custom_project.shader (renamed from SurvivalTest/Assets/Resources/Shader/custom_project.shader) | 0 | ||||
-rw-r--r-- | SurvivalTest/Assets/Resources/shaders/custom_project.shader.meta (renamed from SurvivalTest/Assets/Resources/Shader/custom_project.shader.meta) | 0 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Resources.meta | 8 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs | 9 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta | 11 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs | 9 |
7 files changed, 34 insertions, 3 deletions
diff --git a/SurvivalTest/Assets/Resources/Shader.meta b/SurvivalTest/Assets/Resources/shaders.meta index d21736c..d21736c 100644 --- a/SurvivalTest/Assets/Resources/Shader.meta +++ b/SurvivalTest/Assets/Resources/shaders.meta diff --git a/SurvivalTest/Assets/Resources/Shader/custom_project.shader b/SurvivalTest/Assets/Resources/shaders/custom_project.shader index 857510f..857510f 100644 --- a/SurvivalTest/Assets/Resources/Shader/custom_project.shader +++ b/SurvivalTest/Assets/Resources/shaders/custom_project.shader diff --git a/SurvivalTest/Assets/Resources/Shader/custom_project.shader.meta b/SurvivalTest/Assets/Resources/shaders/custom_project.shader.meta index bc91ff1..bc91ff1 100644 --- a/SurvivalTest/Assets/Resources/Shader/custom_project.shader.meta +++ b/SurvivalTest/Assets/Resources/shaders/custom_project.shader.meta diff --git a/SurvivalTest/Assets/Scripts/Resources.meta b/SurvivalTest/Assets/Scripts/Resources.meta new file mode 100644 index 0000000..c816cb5 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 15372b99a90c9cd4bbc1ac76c420b72a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs new file mode 100644 index 0000000..0b23d68 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ResourceManager : Singleton<ResourceManager> +{ + + +} diff --git a/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta new file mode 100644 index 0000000..3b7e27c --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c7f322e5e74d79a46b0dfa5d2680e707 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs index 11f76ba..6432354 100644 --- a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs +++ b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs @@ -237,11 +237,14 @@ public class TestPeaceMaker : MonoBehaviour { while (true) { + CreateBullet(TestMathHelper.Rotate(m_AimDirection, -10 * Mathf.Deg2Rad), 12f, 2f); + yield return new WaitForSeconds(interval / 3f); + CreateBullet(m_AimDirection, 12f, 2f); - //CreateBullet(TestMathHelper.Rotate(m_AimDirection, 10 * Mathf.Deg2Rad), 12f, 2f); - //CreateBullet(TestMathHelper.Rotate(m_AimDirection, -10 * Mathf.Deg2Rad), 12f, 2f); + yield return new WaitForSeconds(interval / 3f); - yield return new WaitForSeconds(interval); + CreateBullet(TestMathHelper.Rotate(m_AimDirection, 10 * Mathf.Deg2Rad), 12f, 2f); + yield return new WaitForSeconds(interval / 3f); } } |