diff options
author | chai <chaifix@163.com> | 2022-04-20 12:33:00 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-20 12:33:00 +0800 |
commit | 0f563fdc6874ee39713303ba457a05693fb08fa1 (patch) | |
tree | e5f54aa33300769295de1c5c2b9d7a3567545278 /AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs | |
parent | 69dc6fa1115b96709daab8484e99c467c57a8852 (diff) |
*topdown transform
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs deleted file mode 100644 index b1ceaab..0000000 --- a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - - -[CustomEditor(typeof(TopDownTransform))] -public class TopDownTransformInspector : Editor -{ - - TopDownTransform m_TopDownTransform; - - private void OnEnable() - { - m_TopDownTransform = target as TopDownTransform; - } - - private void OnDisable() - { - } - - public override void OnInspectorGUI() - { - base.OnInspectorGUI(); - } - - protected override void OnHeaderGUI() - { - base.OnHeaderGUI(); - } - - //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html - private void OnSceneGUI() - { - Vector3 pos3d = m_TopDownTransform.Get3DPosition(); - - float arrowSize = 2f; - - Handles.color = Handles.xAxisColor; - m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d, Vector3.right, 1f, arrowSize).x; - - Handles.color = Handles.yAxisColor; - m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d, Vector3.up, 1f, arrowSize).y; - - Handles.color = Handles.zAxisColor; - m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z - 0.1f, 0), Vector3.up, m_TopDownTransform.z, arrowSize, true).y; - - } - -}
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