diff options
author | chai <chaifix@163.com> | 2022-04-20 12:33:00 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-20 12:33:00 +0800 |
commit | 0f563fdc6874ee39713303ba457a05693fb08fa1 (patch) | |
tree | e5f54aa33300769295de1c5c2b9d7a3567545278 /AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs | |
parent | 69dc6fa1115b96709daab8484e99c467c57a8852 (diff) |
*topdown transform
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs b/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs deleted file mode 100644 index 00415bc..0000000 --- a/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[ExecuteInEditMode, DisallowMultipleComponent] -[RequireComponent(typeof(TopDownTransform))] -[RequireComponent(typeof(SpriteRenderer))] -public class TopDownShadowCaster : MonoBehaviour -{ - [SerializeField] private Color m_Color = Color.black; - [SerializeField] private Vector2 m_Scale = new Vector2(1, 0.5f); - - private GameObject m_Shadow; - private SpriteRenderer m_ShadowRenderer; - - private TopDownTransform m_Coord; - private SpriteRenderer m_SpriteRenderer; - - private void Start() - { - m_Coord = GetComponent<TopDownTransform>(); - m_SpriteRenderer = GetComponent<SpriteRenderer>(); - - if (m_Shadow == null) - { - m_Shadow = new GameObject("shadow"); - m_Shadow.hideFlags = HideFlags.HideAndDontSave; - m_Shadow.transform.SetParent(transform); - - m_Shadow.transform.localScale = m_Scale; - - m_ShadowRenderer = m_Shadow.AddComponent<SpriteRenderer>(); - m_ShadowRenderer.color = m_Color; - m_ShadowRenderer.sprite = m_SpriteRenderer.sprite; - m_ShadowRenderer.sortingLayerName = "Shadow"; - - } - } - - private void Update() - { - if (m_Shadow == null) - return; - - m_ShadowRenderer.color = m_Color; - - Vector3 pos = m_Coord.GetGround3DPosition(); - m_Shadow.transform.position = pos; - } - -} |