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authorchai <chaifix@163.com>2022-04-20 12:33:00 +0800
committerchai <chaifix@163.com>2022-04-20 12:33:00 +0800
commit0f563fdc6874ee39713303ba457a05693fb08fa1 (patch)
treee5f54aa33300769295de1c5c2b9d7a3567545278 /AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs
parent69dc6fa1115b96709daab8484e99c467c57a8852 (diff)
*topdown transform
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs b/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs
deleted file mode 100644
index 00415bc..0000000
--- a/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[ExecuteInEditMode, DisallowMultipleComponent]
-[RequireComponent(typeof(TopDownTransform))]
-[RequireComponent(typeof(SpriteRenderer))]
-public class TopDownShadowCaster : MonoBehaviour
-{
- [SerializeField] private Color m_Color = Color.black;
- [SerializeField] private Vector2 m_Scale = new Vector2(1, 0.5f);
-
- private GameObject m_Shadow;
- private SpriteRenderer m_ShadowRenderer;
-
- private TopDownTransform m_Coord;
- private SpriteRenderer m_SpriteRenderer;
-
- private void Start()
- {
- m_Coord = GetComponent<TopDownTransform>();
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
-
- if (m_Shadow == null)
- {
- m_Shadow = new GameObject("shadow");
- m_Shadow.hideFlags = HideFlags.HideAndDontSave;
- m_Shadow.transform.SetParent(transform);
-
- m_Shadow.transform.localScale = m_Scale;
-
- m_ShadowRenderer = m_Shadow.AddComponent<SpriteRenderer>();
- m_ShadowRenderer.color = m_Color;
- m_ShadowRenderer.sprite = m_SpriteRenderer.sprite;
- m_ShadowRenderer.sortingLayerName = "Shadow";
-
- }
- }
-
- private void Update()
- {
- if (m_Shadow == null)
- return;
-
- m_ShadowRenderer.color = m_Color;
-
- Vector3 pos = m_Coord.GetGround3DPosition();
- m_Shadow.transform.position = pos;
- }
-
-}