diff options
author | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
commit | ded822e98e8eda49618d17e53407b0df1896e539 (patch) | |
tree | d7f09eafe52f7adb948889e459e900c360dbbdec /AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs | |
parent | c7de0419a8924ae7333bcaed39e797d7c9fc1e69 (diff) |
* rename AlienSurvival project to SurvivalTest
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs b/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs deleted file mode 100644 index 69225b6..0000000 --- a/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestBeamGun : MonoBehaviour -{ - public TestBeamBullet bullet; - - public Transform start; - - public float speed = 1; - - SpriteRenderer sprite; - - // Start is called before the first frame update - void Start() - { - sprite = GetComponent<SpriteRenderer>(); - - // StartCoroutine(coFire()); - } - - // Update is called once per frame - void Update() - { - - Vector3 screenPos = Input.mousePosition; - - Vector2 target = Camera.main.ScreenToWorldPoint(screenPos); - - Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1); - Vector3 move = dir * speed * Time.deltaTime; - - float x = move.x; - if (x > 0) - { - sprite.flipY = false; - } - else if (x < 0) - { - sprite.flipY = true; - } - - transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x)); - - Shot(); - } - - void Shot() - { - if (Input.GetButtonDown("Fire1")) - { - //Debug.Log("Shoot"); - - TestBeamBullet b = TestBeamBullet.Instantiate(bullet); - b.gameObject.SetActive(true); - - b.transform.position = start.position; - - b.direction = transform.right; - } - } - - IEnumerator coFire() - { - while (true) - { - TestBeamBullet b = TestBeamBullet.Instantiate(bullet); - b.gameObject.SetActive(true); - - b.transform.position = start.position; - - b.direction = transform.right; - - yield return new WaitForSeconds(0.5f); - } - } - -} |