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authorchai <chaifix@163.com>2022-04-22 19:22:09 +0800
committerchai <chaifix@163.com>2022-04-22 19:22:09 +0800
commitc7de0419a8924ae7333bcaed39e797d7c9fc1e69 (patch)
tree7958bdb136a866dc2fc11d28d94bd10fb0d5b745 /AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs
parentefa110ed3a787c460f5c5ae734a997860916fca5 (diff)
* change folder of resources
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs b/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs
new file mode 100644
index 0000000..8911ea9
--- /dev/null
+++ b/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestCharacterMovement : MonoBehaviour
+{
+ public SpriteRenderer sprite;
+
+ public float speed;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ sprite = GetComponent<SpriteRenderer>();
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ float x = Input.GetAxis("Horizontal");
+ float y = Input.GetAxis("Vertical");
+
+ Vector3 position = transform.position;
+ position.x += x * speed * Time.deltaTime;
+ position.y += y * speed * Time.deltaTime;
+
+ transform.position = position;
+
+ if (x > 0)
+ {
+ sprite.flipX = false;
+ }
+ else if(x < 0)
+ {
+ sprite.flipX = true;
+ }
+
+ }
+}