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author | chai <chaifix@163.com> | 2022-04-04 22:46:06 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-04 22:46:06 +0800 |
commit | dab7fde2eda6bf2a4498fdd8ab76f27c4ea0a348 (patch) | |
tree | 62eb90699ad042065d40f42c34f1b24fc41a2a83 /AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs | |
parent | 95e53fb288e821321584f64cc345032fe4612f2d (diff) |
* test
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs b/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs new file mode 100644 index 0000000..8911ea9 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestCharacterMovement : MonoBehaviour +{ + public SpriteRenderer sprite; + + public float speed; + + // Start is called before the first frame update + void Start() + { + sprite = GetComponent<SpriteRenderer>(); + + } + + // Update is called once per frame + void Update() + { + float x = Input.GetAxis("Horizontal"); + float y = Input.GetAxis("Vertical"); + + Vector3 position = transform.position; + position.x += x * speed * Time.deltaTime; + position.y += y * speed * Time.deltaTime; + + transform.position = position; + + if (x > 0) + { + sprite.flipX = false; + } + else if(x < 0) + { + sprite.flipX = true; + } + + } +} |