diff options
author | chai <chaifix@163.com> | 2022-04-04 22:46:06 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-04 22:46:06 +0800 |
commit | dab7fde2eda6bf2a4498fdd8ab76f27c4ea0a348 (patch) | |
tree | 62eb90699ad042065d40f42c34f1b24fc41a2a83 /AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs | |
parent | 95e53fb288e821321584f64cc345032fe4612f2d (diff) |
* test
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs b/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs new file mode 100644 index 0000000..4b5f637 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestMoveToTarget : MonoBehaviour +{ + public float speed = 1; + + Vector2 target; + + SpriteRenderer sprite; + + private void Start() + { + sprite = GetComponent<SpriteRenderer>(); + + } + + private void Update() + { + if (Input.GetButtonDown("Fire2")) + { + Vector3 screenPos = Input.mousePosition; + + target = Camera.main.ScreenToWorldPoint(screenPos); + //Debug.Log(target); + } + + Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1); + Vector3 move = dir * speed * Time.deltaTime; + transform.position = transform.position + move; + + float x = move.x; + if (x > 0) + { + sprite.flipX = false; + } + else if (x < 0) + { + sprite.flipX = true; + } + + } + +} |