diff options
author | chai <chaifix@163.com> | 2022-04-16 16:20:20 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-16 16:20:20 +0800 |
commit | 6cf30c620615508705e2e800c04eebb7a45e6e04 (patch) | |
tree | 7383063f55f9709a5d9fb55caa1b37ad02a7cc11 /AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs | |
parent | 67eb78bc7820f189b60da157dddea1ec16ade65a (diff) |
+ plant test
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs | 86 |
1 files changed, 80 insertions, 6 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs index 06fe545..35174a5 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs @@ -4,11 +4,85 @@ using UnityEngine; public class TestFakeHeight : MonoBehaviour { - [SerializeField] - private float m_Height; // fake height - - void Update() + [SerializeField] private Transform m_Shadow; + + public float height { get { return m_Height; } set { m_Height = value; } } + [SerializeField] private float m_Height; // current fake height + + public float x + { + get + { + return transform.position.x; + } + + set + { + Vector3 pos = transform.position; + pos.x = value; + transform.position = pos; + } + } + + public float y + { + get + { + return transform.position.y - m_Height; + } + set + { + Vector3 pos = transform.position; + pos.y = value + m_Height; + transform.position = pos; + } + } + + public Vector3 position + { + get + { + Vector3 pos = new Vector3(x, y, height); + return pos; + } + } + + public Vector2 positionOnGround + { + get + { + Vector2 pos = new Vector2(x, y); + return pos; + } + set + { + x = value.x; + y = value.y; + } + } + + private float m_PreHeight; + + private SpriteRenderer m_SpriteRenderer; + + private void OnEnable() + { + m_SpriteRenderer = GetComponent<SpriteRenderer>(); + m_PreHeight = m_Height; + } + + void Update() { - - } + Vector3 pos = transform.position; + + pos.y = pos.y - m_PreHeight + m_Height; + transform.position = pos; + + m_Shadow.position = new Vector3(transform.position.x, transform.position.y - m_Height, transform.position.z); + + m_PreHeight = m_Height; + + // ¸ù¾ÝyÉèÖÃsortOrder + m_SpriteRenderer.sortingOrder =(int) (-y * 100); + } } |