diff options
author | chai <chaifix@163.com> | 2022-04-22 19:22:09 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-22 19:22:09 +0800 |
commit | c7de0419a8924ae7333bcaed39e797d7c9fc1e69 (patch) | |
tree | 7958bdb136a866dc2fc11d28d94bd10fb0d5b745 /AlienSurvival/Assets/Test/Scripts/TestMoveToTarget.cs | |
parent | efa110ed3a787c460f5c5ae734a997860916fca5 (diff) |
* change folder of resources
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestMoveToTarget.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestMoveToTarget.cs | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestMoveToTarget.cs b/AlienSurvival/Assets/Test/Scripts/TestMoveToTarget.cs deleted file mode 100644 index 4b5f637..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestMoveToTarget.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestMoveToTarget : MonoBehaviour -{ - public float speed = 1; - - Vector2 target; - - SpriteRenderer sprite; - - private void Start() - { - sprite = GetComponent<SpriteRenderer>(); - - } - - private void Update() - { - if (Input.GetButtonDown("Fire2")) - { - Vector3 screenPos = Input.mousePosition; - - target = Camera.main.ScreenToWorldPoint(screenPos); - //Debug.Log(target); - } - - Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1); - Vector3 move = dir * speed * Time.deltaTime; - transform.position = transform.position + move; - - float x = move.x; - if (x > 0) - { - sprite.flipX = false; - } - else if (x < 0) - { - sprite.flipX = true; - } - - } - -} |