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authorchai <chaifix@163.com>2022-04-16 16:20:20 +0800
committerchai <chaifix@163.com>2022-04-16 16:20:20 +0800
commit6cf30c620615508705e2e800c04eebb7a45e6e04 (patch)
tree7383063f55f9709a5d9fb55caa1b37ad02a7cc11 /AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
parent67eb78bc7820f189b60da157dddea1ec16ade65a (diff)
+ plant test
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs182
1 files changed, 182 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
new file mode 100644
index 0000000..7b1a43d
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
@@ -0,0 +1,182 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class TestPeaceMaker : MonoBehaviour
+{
+
+ [SerializeField] private Transform m_Camera;
+ [SerializeField] private float m_Speed;
+ [SerializeField] private SpriteRenderer m_Shadow;
+ [SerializeField] private Transform m_Centre;
+ [SerializeField] private SpriteRenderer m_Arrow;
+ [SerializeField] private float m_ArrowRadius;
+ [SerializeField] private TestPeaceMakerBullet m_Bullet;
+ [SerializeField] private Vector2 m_Zoom;
+
+ private SpriteRenderer m_SpriteRenderer;
+ private TestFakeHeight m_FakeHeight;
+ private Coroutine m_CoFire;
+
+ private Vector3 m_PreMouse;
+
+ private Vector2 m_AimDirection;
+
+ private enum ControlMode
+ {
+ Mouse,
+ Joystick,
+ }
+ private ControlMode m_ControlMode;
+
+ void Start()
+ {
+ m_SpriteRenderer = GetComponent<SpriteRenderer>();
+ m_FakeHeight = GetComponent<TestFakeHeight>();
+
+ m_ControlMode = ControlMode.Mouse;
+ m_AimDirection = Vector2.zero;
+ }
+
+ void Update()
+ {
+ float x = Input.GetAxisRaw("Horizontal");
+ float y = Input.GetAxisRaw("Vertical");
+
+ Vector3 targetZoom = Vector3.one;
+
+ if (x != 0 || y != 0)
+ {
+ targetZoom = new Vector3(m_Zoom.y, m_Zoom.y, 1);
+
+ Vector2 direction = new Vector2(x, y).normalized;
+
+ Vector3 position = transform.position;
+ position.x += direction.x * m_Speed * Time.deltaTime;
+ position.y += direction.y * m_Speed * Time.deltaTime;
+
+ transform.position = position;
+
+ if (x > 0)
+ {
+ m_SpriteRenderer.flipX = false;
+ m_Shadow.flipX = false;
+ }
+ else if (x < 0)
+ {
+ m_SpriteRenderer.flipX = true;
+ m_Shadow.flipX = true;
+ }
+ }
+ else
+ {
+ targetZoom = new Vector3(m_Zoom.x, m_Zoom.x, 1);
+ }
+
+ Vector3 zoom = m_Camera.localScale;
+ m_Camera.localScale = Vector3.Lerp(zoom, targetZoom, Time.deltaTime);
+
+ CameraFollow();
+
+ SetAim();
+
+ Fire();
+
+ }
+
+ void CameraFollow()
+ {
+ Vector3 pos = m_Camera.position;
+ pos.x = m_FakeHeight.x;
+ pos.y = m_FakeHeight.y;
+
+ if (Vector3.Distance(pos, m_Camera.position) > 0.1f)
+ {
+ m_Camera.position = Vector3.Lerp(m_Camera.position, pos, 3 * Time.deltaTime);
+ }
+
+ }
+
+ void SetAim()
+ {
+ float xAxis = Input.GetAxisRaw("AimHorizontal");
+ float yAxis = Input.GetAxisRaw("AimVertical");
+
+ bool bJoytick = xAxis != 0 || yAxis != 0;
+
+ bool bMouse = (Input.mousePosition - m_PreMouse).magnitude > 0.01f;
+ m_PreMouse = Input.mousePosition;
+
+ if(bJoytick)
+ {
+ m_ControlMode = ControlMode.Joystick;
+ }
+ if(bMouse)
+ {
+ m_ControlMode = ControlMode.Mouse;
+ }
+
+ Vector2 centrePos = m_Centre.position;
+ Vector2 dir = Vector2.zero;
+ if (m_ControlMode == ControlMode.Mouse)
+ {
+ Vector2 camPos = GetCameraPosition();
+ dir = (camPos - centrePos).normalized;
+ }
+ else
+ {
+ dir = new Vector2(xAxis, -yAxis).normalized;
+ }
+
+ if(dir.magnitude > 0)
+ {
+ m_AimDirection = dir;
+ Vector2 arrowPos = centrePos + m_ArrowRadius * m_AimDirection;
+ m_Arrow.transform.position = new Vector3(arrowPos.x, arrowPos.y, m_Arrow.transform.position.z);
+ m_Arrow.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(m_AimDirection.y, m_AimDirection.x) * Mathf.Rad2Deg);
+ }
+ }
+
+ Vector2 GetCameraPosition()
+ {
+ Vector3 screenPos = Input.mousePosition;
+ Vector2 target = Camera.main.ScreenToWorldPoint(screenPos);
+ return target;
+ }
+
+ void Fire()
+ {
+ if (Input.GetButtonDown("Fire1") || (Input.GetAxis("GunTrigger") == 1))
+ {
+ if (m_CoFire == null)
+ {
+ m_CoFire = StartCoroutine(coFire(0.1f));
+ }
+ }
+ if (!Input.GetButton("Fire1") && (Input.GetAxis("GunTrigger") == 0))
+ {
+ if(m_CoFire != null)
+ {
+ StopCoroutine(m_CoFire);
+ m_CoFire = null;
+ }
+ }
+ }
+
+ IEnumerator coFire(float interval)
+ {
+ while (true)
+ {
+ TestPeaceMakerBullet bullet = Instantiate<TestPeaceMakerBullet>(m_Bullet);
+
+ bullet.transform.position = m_Arrow.transform.position + new Vector3(m_AimDirection.x, m_AimDirection.y, 0) * 1f;
+
+ bullet.Set(m_AimDirection, 12f, 2f);
+ bullet.gameObject.SetActive(true);
+
+ yield return new WaitForSeconds(interval);
+ }
+ }
+
+}