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authorchai <chaifix@163.com>2022-04-21 20:55:05 +0800
committerchai <chaifix@163.com>2022-04-21 20:55:05 +0800
commit60442c732268f499b8cedc049a5b6da024725770 (patch)
tree0f87cee4cf46bff6e6da8dcb9716c035dc34663d /AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs
parent56c17ba085849adec3be7a6d023d09ec41a94326 (diff)
* TopDownTransform
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs
index 3683e43..6fc3fb6 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs
@@ -28,7 +28,7 @@ public class TestSpaceBeam : MonoBehaviour
public void Set(Vector3 posTDS)
{
- m_Coord.position = posTDS;
+ m_Coord.localPosition = posTDS;
Vector3 groundPos = m_Coord.positionOnGround;
@@ -37,7 +37,7 @@ public class TestSpaceBeam : MonoBehaviour
float angle = Mathf.PI * 2f / (float)count * i;
Vector3 pos = /*groundPos +*/ new Vector3(m_Radius * Mathf.Cos(angle), m_Radius * Mathf.Sin(angle), 0f);
GameObject beam = Instantiate<GameObject>(m_Beam, this.transform);
- beam.GetComponent<TopDownTransform>().position = pos;
+ beam.GetComponent<TopDownTransform>().localPosition = pos;
beam.SetActive(true);
m_Beams.Add(beam);
}
@@ -62,7 +62,7 @@ public class TestSpaceBeam : MonoBehaviour
{
float rad = angle + Mathf.PI * 2f / (float)count * i;
Vector3 pos = /*groundPos + */new Vector3(m_Radius * Mathf.Cos(rad), m_Radius * Mathf.Sin(rad), 0f);
- m_Beams[i].GetComponent<TopDownTransform>().position = pos;
+ m_Beams[i].GetComponent<TopDownTransform>().localPosition = pos;
}
}