diff options
author | chai <chaifix@163.com> | 2022-04-21 20:55:05 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-21 20:55:05 +0800 |
commit | 60442c732268f499b8cedc049a5b6da024725770 (patch) | |
tree | 0f87cee4cf46bff6e6da8dcb9716c035dc34663d /AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs | |
parent | 56c17ba085849adec3be7a6d023d09ec41a94326 (diff) |
* TopDownTransform
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs index 3683e43..6fc3fb6 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs @@ -28,7 +28,7 @@ public class TestSpaceBeam : MonoBehaviour public void Set(Vector3 posTDS) { - m_Coord.position = posTDS; + m_Coord.localPosition = posTDS; Vector3 groundPos = m_Coord.positionOnGround; @@ -37,7 +37,7 @@ public class TestSpaceBeam : MonoBehaviour float angle = Mathf.PI * 2f / (float)count * i; Vector3 pos = /*groundPos +*/ new Vector3(m_Radius * Mathf.Cos(angle), m_Radius * Mathf.Sin(angle), 0f); GameObject beam = Instantiate<GameObject>(m_Beam, this.transform); - beam.GetComponent<TopDownTransform>().position = pos; + beam.GetComponent<TopDownTransform>().localPosition = pos; beam.SetActive(true); m_Beams.Add(beam); } @@ -62,7 +62,7 @@ public class TestSpaceBeam : MonoBehaviour { float rad = angle + Mathf.PI * 2f / (float)count * i; Vector3 pos = /*groundPos + */new Vector3(m_Radius * Mathf.Cos(rad), m_Radius * Mathf.Sin(rad), 0f); - m_Beams[i].GetComponent<TopDownTransform>().position = pos; + m_Beams[i].GetComponent<TopDownTransform>().localPosition = pos; } } |