diff options
author | chai <chaifix@163.com> | 2022-04-15 12:58:58 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-15 12:58:58 +0800 |
commit | 67eb78bc7820f189b60da157dddea1ec16ade65a (patch) | |
tree | d73ed8aa5164466689a2435a51c7144277d66964 /AlienSurvival/Assets/Test/Shader/custom_project.shader | |
parent | 80e87737465489191228c45945f4d0adbb2151d1 (diff) |
* 100ppu
Diffstat (limited to 'AlienSurvival/Assets/Test/Shader/custom_project.shader')
-rw-r--r-- | AlienSurvival/Assets/Test/Shader/custom_project.shader | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/AlienSurvival/Assets/Test/Shader/custom_project.shader b/AlienSurvival/Assets/Test/Shader/custom_project.shader index 423f51b..857510f 100644 --- a/AlienSurvival/Assets/Test/Shader/custom_project.shader +++ b/AlienSurvival/Assets/Test/Shader/custom_project.shader @@ -9,6 +9,8 @@ Shader "Unlit/custom_project" Tags { "RenderType"="Opaque" } LOD 100 + Blend SrcAlpha OneMinusSrcAlpha + Pass { CGPROGRAM @@ -29,17 +31,27 @@ Shader "Unlit/custom_project" { float2 uv : TEXCOORD0; UNITY_FOG_COORDS(1) + fixed4 color: TEXCOORD2; float4 vertex : SV_POSITION; }; sampler2D _MainTex; float4 _MainTex_ST; + fixed _IsSceneView; + + fixed4 _Color; + v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); - o.vertex.y *= 1.414; +#ifndef SCENE_VIEW + // o.vertex.y *= 1.414; +#endif + if(_IsSceneView == 0){ + o.vertex.y *= 1.414; + } o.uv = TRANSFORM_TEX(v.uv, _MainTex); UNITY_TRANSFER_FOG(o,o.vertex); return o; |