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authorchai <chaifix@163.com>2022-04-15 12:58:58 +0800
committerchai <chaifix@163.com>2022-04-15 12:58:58 +0800
commit67eb78bc7820f189b60da157dddea1ec16ade65a (patch)
treed73ed8aa5164466689a2435a51c7144277d66964 /AlienSurvival/Assets/Test/Shader/custom_project.shader
parent80e87737465489191228c45945f4d0adbb2151d1 (diff)
* 100ppu
Diffstat (limited to 'AlienSurvival/Assets/Test/Shader/custom_project.shader')
-rw-r--r--AlienSurvival/Assets/Test/Shader/custom_project.shader14
1 files changed, 13 insertions, 1 deletions
diff --git a/AlienSurvival/Assets/Test/Shader/custom_project.shader b/AlienSurvival/Assets/Test/Shader/custom_project.shader
index 423f51b..857510f 100644
--- a/AlienSurvival/Assets/Test/Shader/custom_project.shader
+++ b/AlienSurvival/Assets/Test/Shader/custom_project.shader
@@ -9,6 +9,8 @@ Shader "Unlit/custom_project"
Tags { "RenderType"="Opaque" }
LOD 100
+ Blend SrcAlpha OneMinusSrcAlpha
+
Pass
{
CGPROGRAM
@@ -29,17 +31,27 @@ Shader "Unlit/custom_project"
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
+ fixed4 color: TEXCOORD2;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
+ fixed _IsSceneView;
+
+ fixed4 _Color;
+
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
- o.vertex.y *= 1.414;
+#ifndef SCENE_VIEW
+ // o.vertex.y *= 1.414;
+#endif
+ if(_IsSceneView == 0){
+ o.vertex.y *= 1.414;
+ }
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;