diff options
author | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
commit | 71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch) | |
tree | ea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs | |
parent | 0eff98708ab049559d7891f1aa24e365000caae1 (diff) |
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs deleted file mode 100644 index 8e3d917..0000000 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// 回旋镖 -/// </summary> -public class Equip_Boomerang : EquipBase -{ - public override AutoMode autoMode => AutoMode.Condition; - - public override string name => "回旋镖"; - - public override string iconPath => "art/ui/equipicon/boomerang"; - - /// <summary> - /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 - /// </summary> - /// <param name="owner"></param> - /// <returns></returns> - public override bool CheckCondition(GameObject owner) - { - return false; - } - - public override void OnTrigger(GameObject owner) - { - } - - public override void Update(GameObject owner) - { - } - -}
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