diff options
author | chai <chaifix@163.com> | 2022-04-22 22:00:37 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-22 22:00:37 +0800 |
commit | 64eeb50eb855d1166d41bd25b58a34919a49589d (patch) | |
tree | 8b093967e15d92d6bc5699fa7716066bf132b793 /SurvivalTest/Assets/Scripts/Equips | |
parent | edaeb4b7c681cc1654745e5a9be531a71088d1af (diff) |
* equip, item, decoration
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips')
8 files changed, 148 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs new file mode 100644 index 0000000..bda8b81 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class EquipBase +{ + + /// <summary> + /// 连发模式 + /// </summary> + public enum AutoMode + { + Interval, // 按时连发,需要设置Interval + Condition, // 按条件触发,需要重写CheckCondition + } + + public abstract AutoMode autoMode { get; } + + /// <summary> + /// 触发的时间间隔 + /// </summary> + public virtual float interval { get; } + + /// <summary> + /// 使用装备 + /// </summary> + public abstract void OnTrigger(GameObject owner); + + public virtual bool CheckCondition(GameObject owner) + { + return false; + } + + public virtual void Update() + { + } + +} diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs.meta b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs.meta new file mode 100644 index 0000000..23e0a00 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9ad03a26b4af7a42a81bd9216665ebb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs new file mode 100644 index 0000000..be1645b --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 回旋镖 +/// </summary> +public class Equip_Boomerang : EquipBase +{ + public override AutoMode autoMode => AutoMode.Condition; + + /// <summary> + /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 + /// </summary> + /// <param name="owner"></param> + /// <returns></returns> + public override bool CheckCondition(GameObject owner) + { + return false; + } + + public override void OnTrigger(GameObject owner) + { + } + + public override void Update() + { + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs.meta new file mode 100644 index 0000000..dc65c95 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de55161bf2db13f48b0192e0c4fcbcfa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs new file mode 100644 index 0000000..6e3eb26 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 榴弹发射器 +/// </summary> +public class Equip_GrenadeLauncher : EquipBase +{ + public override AutoMode autoMode => AutoMode.Interval; + + public override float interval => 0.5f; + + public override void OnTrigger(GameObject owner) + { + + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs.meta new file mode 100644 index 0000000..0664e49 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8576c95cf1a888f41be5cb6907cd02bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs new file mode 100644 index 0000000..335e2a7 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 枪 +/// </summary> +public class Equip_Gun : EquipBase +{ + public override AutoMode autoMode => AutoMode.Interval; + + public override float interval => 0.1f; + + public override void OnTrigger(GameObject owner) + { + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs.meta new file mode 100644 index 0000000..0388d5b --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e3705ee478644d4092b29376c9173ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |